Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 21:54
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 340 | 128 | 82 | 0 | 337 | - | 1.56 | 61% | 38% | 0:08 |
| newut | 194 | 95 | 84 | 0 | 290 | - | 1.13 | 53% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 12 | 6 | 2 | 3 | 5 kills | ||
| pho` | 15 | 7 | 2 | 4 kills | |||
| -uh.StarzZz`- | 8 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 1:16 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 10:16, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 2-6.
pho` stood out as the main objective influence with 2 grabs, 1 capture, 23 returns, and an MVP score of 778. newut made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 51 pickups, 8 captures, 0 solos, 13 assists, 105 flag kills, 38 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 118 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Lilia logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 107 |
| 49 |
| 89 |
| 0 |
| 135 |
| - |
| 0.55 |
| 36% |
| 36% |
| 0:07 |
| Team Total | 641 | 272 | 255 | 0 | 762 | - | 1.07 | 52% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 323 | 118 | 92 | 0 | 294 | 20.3 cm | 1.28 | 56% | 40% | 0:07 |
| -uh.StarzZz`-FB | 166 | 82 | 87 | 0 | 238 | 13.5 cm | 0.94 | 49% | 34% | 0:07 |
| _-=Pr3dazZz=- | 154 | 55 | 93 | 0 | 230 | 36.0 cm | 0.59 | 37% | 25% | 0:07 |
| Team Total | 643 | 255 | 272 | 0 | 762 | 23.2 cm | 0.94 | 48% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 6 |
| 2 |
| 4 kills |
| Lilia | 6 | 1 | 1 | 4 kills |
| _-=Pr3dazZz=- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 6 | 9 kills | ||||
| pho` | 4 | 8 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| newut | 4 kills | |||||
| Lilia | 4 kills | |||||
| _-=Pr3dazZz=- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 1 | 3 | 0 | 0 | 33/9 | 46 | 7 | 6 | 21 | 0 | 23 | 2 | 778 |
| - | BoSS~VanZke | Defender | 1 | 1 | 1 | 0 | 0 | 40/9 | 18 | 2 | 7 | 14 | 0 | 14 | 0 | 580 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 4 | 2 | 0 | 7 | 0/- | 332 | 15 | 4 | 1 | 0 | 2 | 0 | 510 |
| - |
| Attacker |
| 16 |
| 1 |
| 4 |
| 0 |
| 5 |
| 0/- |
| 222 |
| 12 |
| 10 |
| 3 |
| 0 |
| 3 |
| 1 |
| 488 |
| - | newut | Attacker | 17 | 1 | 1 | 0 | 11 | 0/- | 121 | 6 | 6 | 6 | 0 | 7 | 2 | 448 |
| - | Lilia | Attacker | 12 | 0 | 2 | 0 | 9 | 0/- | 60 | 9 | 5 | 2 | 1 | 4 | 1 | 240 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 90 | 93 | 96 | 0 | Minor variation | |
| BoSS~VanZke | 30000 | - | - | 33 | 36 | 39 | 0 | Bumpy connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 11 | 14 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Rhythmic fluctuation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 7 | 9 | 11 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | Well played, this was a fantastic performance at 1.88x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 2 clutch returns. You fought efficiently: 118-92 with a 1.28 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~VanZke | Godlike | Defender | Great game, this was a really strong performance from you at 1.86x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns. You fought efficiently: 128-82 with a 1.56 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. You carried real threat on attack, turning 17 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.18x. You carried real threat on attack, turning 16 grabs into 1 cap. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You looked dangerous whenever you got the flag, and 14 grabs led to 4 caps. I think survival was your main issue: 55-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Lilia | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 49-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |