Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Nov 2025, 21:46
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 201 | 94 | 77 | 0 | 296 | 36.0 cm | 1.22 | 55% | 33% | 0:08 |
| -cide- | 163 | 78 | 107 | 0 | 249 | 46.0 cm | 0.73 | 42% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 16 | 7 | 4 | 7 | 5 kills | ||
| _-=Pr3dazZz=- | 18 | 4 | 3 kills | ||||
| -GoDeYe.PrT- | 13 | 5 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:24 when -GoDeYe.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 7:35, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 3-4.
-MaDTeTa.PrT- stood out as the main objective influence with 0 grabs, 0 captures, 22 returns, and an MVP score of 725. -GoDeYe.PrT- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 61 grabs, 15 pickups, 7 captures, 6 solos, 1 assists, 69 flag kills, 23 covers, 0 seals, 53 returns, 50 mid returns, 3 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 48% accuracy and 153 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -GoDeYe.PrT- produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 100 |
| 76 |
| 105 |
| 0 |
| 239 |
| 58.3 cm |
| 0.72 |
| 42% |
| 33% |
| 0:06 |
| Team Total | 464 | 248 | 289 | 0 | 784 | 46.7 cm | 0.86 | 46% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 338 | 153 | 57 | 0 | 347 | - | 2.68 | 73% | 48% | 0:11 |
| -GoDeYe.PrT- | 199 | 102 | 93 | 0 | 296 | - | 1.10 | 52% | 36% | 0:07 |
| eXtr3mePT | 67 | 34 | 98 | 0 | 152 | - | 0.35 | 26% | 22% | 0:06 |
| Team Total | 604 | 289 | 248 | 0 | 795 | - | 1.17 | 54% | 39% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 5 |
| 1 |
| 4 kills |
| -cide- | 13 | 2 | 3 kills |
| eXtr3mePT | 2 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 9 | 1 | 1 | 15 kills | ||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| -GoDeYe.PrT- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -cide- | 3 kills | |||||
| eXtr3mePT | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -MaDTeTa.PrT- | Defender | 0 | 0 | 0 | 0 | 0 | 28/15 | 33 | 0 | 16 | 21 | 0 | 22 | 1 | 725 |
| - | -GoDeYe.PrT- | Attacker | 20 | 4 | 0 | 4 | 7 | 0/- | 367 | 5 | 1 | 3 | 0 | 5 | 1 | 605 |
| - | -cide- | Attacker | 23 | 2 | 1 | 2 | 9 | 0/- | 298 | 3 | 1 | 7 | 0 | 7 | 0 | 514 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 17/- | 2 | 2 | 1 | 14 | 0 | 14 | 0 | 434 |
| - | eXtr3mePT | Attacker | 8 | 0 | 0 | 0 | 3 | 0/- | 0 | 2 | 1 | 2 | 0 | 2 | 1 | 206 |
| - | Broken_Soul | Attacker | 10 | 0 | 0 | 0 | 5 | 0/- | 0 | 3 | 3 | 3 | 0 | 3 | 0 | 200 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 11 | 13 | 16 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 27 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 11 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 38 | 39 | 41 | 0 | Minor variation | |
| -MaDTeTa.PrT- | 30000 | - | - | 48 | 49 | 51 | 0 | Minor variation | |
| eXtr3mePT | 30000 | - | - | 50 | 52 | 55 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -MaDTeTa.PrT- | Godlike | Defender | You had a huge game and played well above your usual level at 1.85x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns and 1 clutch return. You fought efficiently: 153-57 with a 2.68 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -GoDeYe.PrT- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.49x. You gave the enemy defence problems and backed it up with 4 caps and 4 solos from 20 grabs. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.34x. Your grabs and running were a real strength, with 23 grabs turning into 2 caps and 2 solos. I think survival was your main issue: 78-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.31x. You helped keep the score under control with 14 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| eXtr3mePT | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 34-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| Broken_Soul | Feeding | Attacker | You had a rough game at 0.69x, so I think your goal should be to simplify and rebuild from safer plays. Your flag pressure was good with 10 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 76-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |