Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 22:18
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 401 | 140 | 101 | 0 | 321 | 20.3 cm | 1.39 | 58% | 44% | 0:06 |
| -uh.StarzZz`- | 362 | 121 | 78 | 0 | 377 | 13.5 cm | 1.55 | 61% | 33% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 13 | 8 | 3 | 2 | 5 kills | ||
| pho` | 21 | 15 | 1 | 2 | 5 kills | ||
| -cide- | 14 | 2 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 15-4 in favour of Red Team.
The opening breakthrough came at 1:20 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 15 of the 19 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with pho` finishing for Red Team. That score set the closing shape of the match at 15-4.
pho` stood out as the main objective influence with 12 grabs, 4 captures, 11 returns, and an MVP score of 947. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 62 pickups, 19 captures, 4 solos, 17 assists, 109 flag kills, 82 covers, 13 seals, 45 returns, 0 mid returns, 7 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 140 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 190 |
| 31 |
| 73 |
| 0 |
| 210 |
| - |
| 0.42 |
| 30% |
| 16% |
| 0:09 |
| Team Total | 953 | 292 | 252 | 0 | 908 | 16.9 cm | 1.16 | 54% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 336 | 127 | 97 | 0 | 361 | 36.0 cm | 1.31 | 57% | 36% | 0:06 |
| -cide- | 214 | 94 | 91 | 0 | 353 | 46.0 cm | 1.03 | 51% | 27% | 0:07 |
| .:RattuS:. | 65 | 31 | 104 | 0 | 241 | - | 0.30 | 23% | 15% | 0:06 |
| Team Total | 615 | 252 | 292 | 0 | 955 | 41.0 cm | 0.86 | 46% | 27% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 9 |
| 4 |
| 4 kills |
| .:RattuS:. | 1 | 3 kills |
| HPNMCN | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 1 | 13 kills | |||
| pho` | 6 | 7 kills | ||||
| -cide- | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| .:RattuS:. | 4 kills | |||||
| HPNMCN | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 12 | 4 | 5 | 1 | 33 | 0/- | 559 | 12 | 21 | 0 | 0 | 11 | 1 | 947 |
| - | -uh.StarzZz`- | Attacker | 11 | 9 | 2 | 2 | 17 | 0/- | 422 | 15 | 27 | 0 | 1 | 8 | 2 | 828 |
| - | HPNMCN | Attacker | 12 | 2 | 7 | 0 | 7 | 0/- | 519 | 5 | 5 | 0 | 1 | 7 | 2 | 733 |
| - |
| Attacker |
| 13 |
| 1 |
| 1 |
| 0 |
| 32 |
| 0/- |
| 166 |
| 13 |
| 16 |
| 0 |
| 0 |
| 13 |
| 2 |
| 536 |
| - | -cide- | Attacker | 11 | 3 | 1 | 1 | 15 | 0/- | 211 | 12 | 7 | 0 | 0 | 5 | 0 | 410 |
| - | .:RattuS:. | Attacker | 7 | 0 | 1 | 0 | 5 | 0/- | 23 | 5 | 6 | 0 | 0 | 1 | 0 | 129 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 24 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| HPNMCN | 30000 | - | - | 110 | 122 | 220 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 12 | 0 | Good connection | |
| .:RattuS:. | 30000 | - | - | 49 | 52 | 72 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.14x. Your flag work was one of your best areas, with 11 grabs producing 9 caps and 2 solos. You fought efficiently: 121-78 with a 1.55 K/D, and I think you played your role in the team well. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| pho` | Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.07x. Your grabs and running were a real strength, with 12 grabs turning into 4 caps and 1 solo. You fought efficiently: 140-101 with a 1.39 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| HPNMCN | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.64x. Your attacking play was strong, especially because you turned 12 grabs into 2 caps. I think survival was your main issue: 31-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.59x rating shows it. Your flag work was one of your best areas, with 13 grabs producing 1 cap. You fought efficiently: 127-97 with a 1.31 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.31x rating shows it. Very strong flag running: you made 11 grabs count with 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Feeding | Attacker | You had a rough game at 0.54x, so I think your goal should be to simplify and rebuild from safer plays. You created plenty of starts with 7 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 31-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |