Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 22:15
Stalwart XL
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 86 | 86 | 76 | 0 | 249 | 13.5 cm | 1.13 | 53% | 35% | 0:08 |
| -cide- | 81 | 81 | 70 | 0 | 251 | 46.0 cm | 1.16 | 54% | 32% | 0:09 |
| tono | 68 | 68 | 64 | 0 | 254 | 19.6 cm | 1.06 | 52% | 28% | 0:10 |
| dVp!FB | 58 | 58 | 61 | 0 | 186 | - | 0.95 | 49% | 31% | 0:10 |
| -uh.Pr3DazZz |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pato^ | 8 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 16 | 1 | 2 | 2 | 5 kills | ||
| tono | 11 | 1 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-StalwartXL, with 6 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 86 score, 86 kills, and 53% efficiency.
-uh.StarzZz`- led the fragging pace with 86 kills.
-uh.StarzZz`- posted the best accuracy at 35%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
The final table reflects the players who converted pressure most consistently across the match.
| 58 |
| 58 |
| 71 |
| 0 |
| 208 |
| - |
| 0.82 |
| 45% |
| 28% |
| 0:09 |
| pato^ | 55 | 55 | 64 | 0 | 200 | - | 0.86 | 46% | 28% | 0:10 |
| 12 |
| 3 |
| 3 kills |
| -uh.Pr3DazZz | 10 | 1 | 3 kills |
| dVp! | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pato^ | 2 | 9 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| tono | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| dVp! | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 20 | 22 | 23 | 0 | Minor variation | |
| pato^ | - | - | - | 33 | 34 | 37 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| dVp! | - | - | - | 19 | 20 | 22 | 0 | Minor variation | |
| -uh.Pr3DazZz | - | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 82 | 100 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Combat | You were one of the players who shaped this match, finishing at 1.35x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.24x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| tono | Stable | Combat | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| dVp! | Stable | Combat | You played around your normal level at 0.95x, so your focus should be small improvements rather than a full reset. You were active in fights, but the trade pattern was too expensive for DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| -uh.Pr3DazZz | Struggling | Combat | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. The frag count was there, but you had to spend too many lives to get it. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| pato^ | Struggling | Combat | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |