Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 21:38
Iceotoxin (League - Special Edition) "Thawed Out"
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 121 | 64 | 49 | 0 | 194 | - | 1.31 | 57% | 35% | 0:13 |
| pho`FB | 114 | 64 | 60 | 0 | 169 | 20.3 cm | 1.07 | 52% | 38% | 0:10 |
| ROSE | 92 | 42 | 60 | 0 | 141 | - | 0.70 | 41% | 30% | 0:10 |
| Team Total | 327 | 170 | 169 | 0 | 504 | 20.3 cm | 1.01 | 50% | 35% | 0:35 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 114 | 70 | 57 | 0 | 165 | 13.5 cm | 1.23 | 55% | 44% | 0:11 |
| -cide- | 113 | 52 | 52 | 0 | 148 | 46.0 cm | 1.00 | 50% | 35% | 0:12 |
| Skirmish | 96 | 47 | 61 | 0 | 177 | - | 0.77 | 44% | 31% | 0:10 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 4 | 3 | 1 | 4 kills | |||
| Grossebaf | 6 | 2 kills | |||||
| -uh.StarzZz`- | 12 | 2 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-IceotoxinCE, with 6 active players recorded in the report.
Grossebaf produced the strongest overall performance, finishing with 121 score, 64 kills, and 57% efficiency.
-uh.StarzZz`- led the fragging pace with 70 kills.
-uh.StarzZz`- posted the best accuracy at 44%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
-uh.StarzZz`- hit 44% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 323 |
| 169 |
| 170 |
| 0 |
| 490 |
| 29.7 cm |
| 0.99 |
| 50% |
| 36% |
| 0:36 |
| 8 |
| 2 kills |
| Skirmish | 6 | 2 kills |
| ROSE | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 7 kills | ||||
| Grossebaf | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Skirmish | 3 kills | |||||
| ROSE | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 21 | 23 | 24 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 49 | 49 | 49 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 274 | 275 | 277 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 33 | 35 | 37 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 89 | 91 | 91 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Dominating | Combat | You played well and finished above your usual level at 1.18x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 64-49 scoreline gave you a 1.31 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -uh.StarzZz`- | Dominating | Combat | I think you can take confidence from this one; you played above expectation at 1.14x. You played a useful combat game: enough frags, controlled deaths, and good pressure. 44% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| pho` | Stable | Combat | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -cide- | Stable | Combat | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Skirmish | Struggling | Combat | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 47-61 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| ROSE | Struggling | Combat | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 42-60 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |