Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2025, 00:06
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 201 | 68 | 77 | 1 | 244 | - | 0.88 | 47% | 32% | 0:08 |
| localhero | 197 | 72 | 62 | 0 | 227 | - | 1.16 | 54% | 34% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 8 | 5 | 3 | 4 kills | |||
| localhero | 8 | 1 | 3 kills | ||||
| newut | 6 | 1 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:41 when newut scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:45, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 6-5.
dupthegodless stood out as the main objective influence with 9 grabs, 3 captures, 4 returns, and an MVP score of 561. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 34 pickups, 11 captures, 4 solos, 8 assists, 84 flag kills, 33 covers, 20 seals, 50 returns, 0 mid returns, 9 clutch returns, and 2 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 43% accuracy and 91 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 187 |
| 69 |
| 73 |
| 0 |
| 180 |
| 46.0 cm |
| 0.95 |
| 49% |
| 38% |
| 0:09 |
| Team Total | 585 | 209 | 212 | 1 | 651 | 46.0 cm | 0.99 | 50% | 34% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 292 | 91 | 57 | 0 | 225 | - | 1.60 | 61% | 43% | 0:11 |
| newut | 170 | 68 | 71 | 0 | 222 | - | 0.96 | 49% | 31% | 0:09 |
| _-=Pr3dazZz=-FB | 165 | 53 | 81 | 0 | 211 | 36.0 cm | 0.65 | 40% | 28% | 0:08 |
| Team Total | 627 | 212 | 209 | 0 | 658 | 36.0 cm | 1.01 | 50% | 34% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 3 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 9 | 1 | 3 kills |
| dupthegodless | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 3 | 2 | 12 kills | |||
| localhero | 2 | 1 | 10 kills | |||
| newut | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| dupthegodless | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 9 | 3 | 1 | 1 | 10 | 0/- | 376 | 11 | 8 | 0 | 0 | 4 | 1 | 561 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 1 | 4 | 1 | 7 | 0/- | 317 | 7 | 3 | 0 | 1 | 3 | 2 | 474 |
| - | -GoDeYe.PrT- | Defender | 2 | 1 | 1 | 0 | 0 | 27/12 | 37 | 4 | 7 | 0 | 0 | 17 | 2 | 459 |
| - | -cide- | Attacker | 23 | 2 | 2 | 1 | 10 | 0/- | 158 | 7 | 9 | 0 | 0 | 4 | 3 | 446 |
| - | newut | Attacker | 12 | 3 | 0 | 0 | 12 | 0/- | 146 | 5 | 3 | 0 | 0 | 8 | 1 | 368 |
| - | localhero | Defender | 2 | 1 | 0 | 1 | 0 | 18/1 | 67 | 0 | 3 | 0 | 1 | 14 | 0 | 310 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 103 | 104 | 105 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 11 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 92 | 94 | 97 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 40 | 40 | 41 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -GoDeYe.PrT- | Godlike | Defender | Great game, this was a really strong performance from you at 1.51x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You fought efficiently: 91-57 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.39x rating shows it. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 23 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| dupthegodless | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. Your attacking play was strong, especially because you turned 9 grabs into 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Defender | You gave your team more than expected here and finished at 1.18x. You were active in the flag room: 18 defensive flag kills and 14 returns show repeated stops. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.16x rating. You ran the flag well and gave your team end product: 1 cap and 1 solo from 13 grabs. I think survival was your main issue: 53-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| newut | Dominating | Attacker | You had a positive match and your 1.11x rating backs that up. Your grabs and running were a real strength, with 12 grabs turning into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |