Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2025, 19:24
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 212 | 72 | 92 | 0 | 263 | 36.0 cm | 0.78 | 44% | 31% | 0:07 |
| pho` | 200 | 79 | 69 | 0 | 190 | 20.3 cm | 1.14 | 53% | 42% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 11 | 5 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 12 | 1 | 4 kills | ||||
| pho` | 8 | 3 | 1 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:19 when gzm scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:40, with PeRcH72 finishing for Blue Team. That score set the closing shape of the match at 6-5.
BoSS~VanZke stood out as the main objective influence with 12 grabs, 4 captures, 9 returns, and an MVP score of 720. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 35 pickups, 11 captures, 3 solos, 10 assists, 92 flag kills, 32 covers, 0 seals, 56 returns, 48 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 79 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 186 |
| 62 |
| 75 |
| 0 |
| 263 |
| - |
| 0.83 |
| 45% |
| 25% |
| 0:08 |
| Team Total | 598 | 213 | 236 | 0 | 716 | 28.1 cm | 0.90 | 47% | 32% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 281 | 110 | 59 | 0 | 275 | - | 1.86 | 65% | 40% | 0:11 |
| -uh.StarzZz`- | 165 | 67 | 85 | 0 | 214 | 13.5 cm | 0.79 | 44% | 31% | 0:07 |
| PeRcH72 | 153 | 59 | 69 | 0 | 239 | 20.3 cm | 0.86 | 46% | 25% | 0:09 |
| Team Total | 599 | 236 | 213 | 0 | 728 | 16.9 cm | 1.11 | 53% | 32% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| gzm | 4 | 2 | 3 kills |
| -uh.StarzZz`- | 7 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 4 | 7 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| PeRcH72 | 1 | 5 kills | ||||
| gzm | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 12 | 4 | 1 | 1 | 24 | 0/- | 323 | 7 | 2 | 9 | 0 | 9 | 1 | 720 |
| - | _-=Pr3dazZz=- | Defender | 2 | 1 | 2 | 0 | 0 | 20/13 | 65 | 5 | 1 | 15 | 0 | 18 | 2 | 607 |
| - | pho` | Attacker | 19 | 4 | 1 | 1 | 11 | 0/- | 306 | 13 | 5 | 2 | 0 | 4 | 2 | 605 |
| - | gzm | Attacker | 11 | 1 | 3 | 1 | 12 | 0/- | 229 | 5 | 9 | 7 | 0 | 8 | 2 | 597 |
| - | -uh.StarzZz`- | Attacker | 21 | 0 | 2 | 0 | 14 | 0/- | 102 | 2 | 6 | 6 | 0 | 8 | 1 | 410 |
| - | PeRcH72 | Defender | 3 | 1 | 1 | 0 | 0 | 11/- | 75 | 3 | 9 | 9 | 0 | 9 | 0 | 408 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 10 | 0 | Good connection | |
| gzm | 30000 | - | - | 19 | 19 | 21 | 0 | Good connection | |
| PeRcH72 | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 30 | 34 | 38 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.93x. You were dangerous with the flag: 12 grabs led to 4 caps and 1 solo. You fought efficiently: 110-59 with a 1.86 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| gzm | Godlike | Attacker | You played a really good game here and your 1.48x rating shows it. Very strong flag running: you made 11 grabs count with 1 cap and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | You put together a top-level game here and finished at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns and 2 clutch returns. I think survival was your main issue: 72-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.36x. Your attacking play was strong, especially because you turned 19 grabs into 4 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.13x. Your defensive timing was good: 9 mid returns cut off runs at important moments. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. You were active on attack with 21 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 67-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |