Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2026, 22:06
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 263 | 120 | 77 | 0 | 258 | - | 1.56 | 61% | 48% | 0:08 |
| newut | 178 | 74 | 66 | 0 | 241 | - | 1.12 | 53% | 31% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 15 | 7 | 5 | 2 | 5 kills | ||
| tono | 14 | 5 | 1 | 1 | 5 kills | ||
| Broken_Soul | 5 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 10-1 in favour of Red Team.
The opening breakthrough came at 0:30 when saxon scored for Red Team. Red Team created more scoring chances, converting 10 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:29, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 10-1.
saxon stood out as the main objective influence with 0 grabs, 4 captures, 13 returns, and an MVP score of 662. Broken_Soul made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 53 grabs, 29 pickups, 11 captures, 2 solos, 11 assists, 70 flag kills, 28 covers, 0 seals, 41 returns, 38 mid returns, 3 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 48% accuracy and 120 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Broken_Soul produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 167 |
| 58 |
| 74 |
| 0 |
| 195 |
| 58.3 cm |
| 0.78 |
| 44% |
| 30% |
| 0:08 |
| Team Total | 608 | 252 | 217 | 0 | 694 | 58.3 cm | 1.16 | 54% | 37% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| burnzyFB | 185 | 71 | 82 | 0 | 273 | - | 0.87 | 46% | 27% | 0:08 |
| tono | 176 | 93 | 72 | 0 | 306 | 19.6 cm | 1.29 | 56% | 30% | 0:09 |
| O2 | 94 | 53 | 98 | 0 | 223 | - | 0.54 | 35% | 24% | 0:06 |
| Team Total | 455 | 217 | 252 | 0 | 802 | 19.6 cm | 0.86 | 46% | 28% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 5 |
| 3 kills |
| newut | 11 | 2 | 3 kills |
| O2 | 8 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 9 kills | ||||
| tono | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| burnzy | 4 kills | |||||
| newut | 4 kills | |||||
| O2 | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 0 | 4 | 1 | 0 | 0 | 20/6 | 122 | 6 | 9 | 11 | 0 | 13 | 1 | 662 |
| - | newut | Attacker | 17 | 4 | 4 | 0 | 6 | 0/- | 436 | 8 | 4 | 4 | 0 | 4 | 0 | 661 |
| - | Broken_Soul | Attacker | 15 | 2 | 4 | 2 | 3 | 0/- | 442 | 6 | 7 | 3 | 0 | 3 | 1 | 644 |
| - | burnzy | Defender | 1 | 0 | 1 | 0 | 0 | 20/4 | 55 | 0 | 3 | 10 | 0 | 11 | 1 | 416 |
| - | tono | Attacker | 8 | 0 | 1 | 0 | 15 | 0/- | 45 | 6 | 3 | 9 | 0 | 9 | 0 | 348 |
| - | O2 | Attacker | 12 | 1 | 0 | 0 | 6 | 0/- | 0 | 3 | 2 | 1 | 0 | 1 | 0 | 151 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 20000 | - | - | 9 | 10 | 11 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 95 | 0 | Minor variation | |
| burnzy | 20000 | - | - | 10 | 11 | 15 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 27 | 30 | 43 | 3 | Unstable spikes | |
| tono | 25000 | 250 | 144Hz | 76 | 84 | 91 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | Great game, this was a really strong performance from you at 1.93x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 120-77 with a 1.56 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| newut | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.58x. Your attacking runs had purpose, with 17 grabs leading to 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.55x. You looked dangerous whenever you got the flag, and 15 grabs led to 2 caps and 2 solos. I think survival was your main issue: 58-74 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.34x. 8 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You fought efficiently: 93-72 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| burnzy | Stable | Defender | You were close to your usual level at 0.91x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| O2 | Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. I think survival was your main issue: 53-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |