Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Sept 2026, 21:39
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 281 | 103 | 70 | 0 | 397 | 36.0 cm | 1.47 | 60% | 32% | 0:09 |
| tono | 236 | 123 | 85 | 0 | 427 | 19.6 cm | 1.45 | 59% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| pho` | _-=Pr3dazZz=- | 17 |
| pho` | tono | 51 |
| pho` | {Black_Mage}` | 62 |
| O2 | _-=Pr3dazZz=- | 31 |
| O2 | tono | 18 |
| O2 | {Black_Mage}` | 15 |
| ROSE | _-=Pr3dazZz=- | 22 |
| ROSE | tono | 16 |
| ROSE | {Black_Mage}` | 19 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 16 | 6 | 1 | 5 kills | |||
| pho` | 28 | 2 | 3 | 4 kills | |||
| O2 | 8 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:33 when tono scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:38, with tono finishing for Red Team. That score set the closing shape of the match at 6-5.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 0 captures, 18 returns, and an MVP score of 640. {Black_Mage}` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 28 pickups, 11 captures, 7 solos, 3 assists, 82 flag kills, 32 covers, 0 seals, 54 returns, 51 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: {Black_Mage}` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 86 |
| 13 |
| 96 |
| 0 |
| 99 |
| - |
| 0.14 |
| 12% |
| 13% |
| 0:07 |
| Team Total | 603 | 239 | 251 | 0 | 923 | 27.8 cm | 0.95 | 49% | 29% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 267 | 130 | 81 | 0 | 321 | 20.3 cm | 1.60 | 62% | 42% | 0:08 |
| O2 | 175 | 64 | 81 | 0 | 359 | - | 0.79 | 44% | 23% | 0:08 |
| ROSE | 131 | 57 | 77 | 0 | 337 | - | 0.74 | 43% | 21% | 0:09 |
| Team Total | 573 | 251 | 239 | 0 | 1017 | 20.3 cm | 1.05 | 51% | 28% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 5 |
| 2 |
| 2 |
| 5 kills |
| ROSE | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 1 | 11 kills | |||
| pho` | 6 | 9 kills | ||||
| O2 | 1 | 5 kills | ||||
| tono | 4 kills | |||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 30/13 | 58 | 1 | 8 | 18 | 0 | 18 | 0 | 640 |
| - | O2 | Attacker | 19 | 4 | 1 | 2 | 6 | 0/- | 448 | 8 | 3 | 5 | 0 | 5 | 0 | 636 |
| - | tono | Attacker | 18 | 4 | 0 | 3 | 11 | 0/- | 317 | 5 | 6 | 5 | 0 | 6 | 0 | 618 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 21/0 | 17 | 0 | 9 | 13 | 0 | 14 | 1 | 552 |
| - | {Black_Mage}` | Attacker | 15 | 2 | 1 | 2 | 4 | 0/- | 225 | 4 | 0 | 2 | 0 | 3 | 2 | 421 |
| - | ROSE | Attacker | 12 | 1 | 1 | 0 | 10 | 0/- | 34 | 10 | 6 | 8 | 0 | 8 | 0 | 334 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 14 | 14 | 14 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 71 | 76 | 81 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 31 | 33 | 38 | 0 | Variable ping | |
| pho` | 25000 | 400 | 280Hz | 15 | 16 | 16 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 35 | 0 | Variable ping | |
| ROSE | 25000 | 260 | 0Hz | 272 | 274 | 277 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 2.53x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You fought efficiently: 130-81 with a 1.60 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.28x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns. You fought efficiently: 103-70 with a 1.47 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Godlike | Attacker | You had a huge game and played well above your usual level at 1.25x. You looked dangerous whenever you got the flag, and 18 grabs led to 4 caps and 3 solos. You fought efficiently: 123-85 with a 1.45 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| {Black_Mage}` | Dominating | Attacker | You had a positive match and your 1.24x rating backs that up. You carried real threat on attack, turning 15 grabs into 2 caps and 2 solos. I think survival was your main issue: 13-96 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 19 grabs turning into 4 caps and 2 solos. I think survival was your main issue: 64-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | This was a hard outing for you at 0.69x; treat it as a reset point, not a verdict on your ability. Your flag work was one of your best areas, with 12 grabs producing 1 cap. I think survival was your main issue: 57-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |