Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Oct 2026, 21:26
Lament
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 146 | 64 | 37 | 0 | 198 | - | 1.73 | 63% | 35% | 0:17 |
| pho` | 122 | 66 | 54 | 0 | 164 | 20.3 cm | 1.22 | 55% | 40% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 8 | 1 | 3 kills | ||||
| Grossebaf | 6 | 2 | 3 kills | ||||
| -cide- | 9 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib DOM match took place on DOM-Lament, with 6 active players recorded in the report.
Grossebaf produced the strongest overall performance, finishing with 146 score, 64 kills, and 63% efficiency.
-cide- led the fragging pace with 71 kills.
pho` posted the best accuracy at 40%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
pho` hit 40% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 82 |
| 47 |
| 58 |
| 0 |
| 177 |
| - |
| 0.81 |
| 45% |
| 28% |
| 0:11 |
| Team Total | 350 | 177 | 149 | 0 | 539 | 20.3 cm | 1.19 | 54% | 34% | 0:41 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 107 | 31 | 40 | 0 | 109 | 13.5 cm | 0.78 | 44% | 34% | 0:16 |
| -cide-FB | 105 | 71 | 72 | 0 | 178 | 46.0 cm | 0.99 | 50% | 40% | 0:09 |
| Skirmish | 89 | 47 | 65 | 0 | 173 | - | 0.72 | 42% | 32% | 0:10 |
| Team Total | 301 | 149 | 177 | 0 | 460 | 29.7 cm | 0.84 | 46% | 35% | 0:35 |
| 4 |
| 1 |
| 3 kills |
| Skirmish | 4 | 2 kills |
| -uh.StarzZz`- | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 9 kills | ||||
| Grossebaf | 3 | 8 kills | ||||
| -cide- | 3 | 7 kills | ||||
| ROSE | 1 | 7 kills | ||||
| Skirmish | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| ROSE | 25000 | 260 | 0Hz | 275 | 276 | 277 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 48 | 49 | 54 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 22 | 23 | 26 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 76 | 78 | 79 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 33 | 35 | 37 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Combat | You put together a top-level game here and finished at 1.40x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| pho` | Dominating | Combat | You had a positive match and your 1.16x rating backs that up. Your score and survival worked together well, which is exactly what helps in DM/TDM. 40% accuracy was a real positive, so keep using positions where your aim can decide the fight quickly. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| -cide- | Stable | Combat | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. The frag count was there, but you had to spend too many lives to get it. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -uh.StarzZz`- | Struggling | Combat | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. The 31-40 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| ROSE | Struggling | Combat | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. You were active in fights, but the trade pattern was too expensive for DM/TDM. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| Skirmish | Struggling | Combat | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. The 47-65 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |