12 Aug 2025, 01:03
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 331 | 132 | 153 | 0 | 410 | - | 0.86 | 46% | 32% | 0:04 | |
| 296 | 121 | 151 | 0 | 403 | 13.5 cm | 0.80 | 44% | 31% | 0:04 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 81 | ||
| 51 | ||
| 62 | ||
| 59 |
| Killer | Victim | |
|---|---|---|
| 58 | ||
| 68 | ||
| 95 | ||
| 83 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 12 | 3 | 6 | 5 kills | |||
| 22 | 5 | 2 | 2 | 5 kills | |||
| 18 | 7 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 9-8 in favour of Red Team.
The opening breakthrough came at 0:38 when Yotaka scored for Blue Team. Red Team created more scoring chances, converting 9 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:24, with macz^ finishing for Red Team on a solo run. That score set the closing shape of the match at 9-8.
macz^ stood out as the main objective influence with 25 grabs, 7 captures, 9 returns, and an MVP score of 1108. Yotaka made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 66 grabs, 28 pickups, 17 captures, 4 solos, 9 assists, 77 flag kills, 47 covers, 0 seals, 49 returns, 40 mid returns, 9 clutch returns, and 0 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 35% accuracy and 178 kills.
Banter read: macz^ was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: Yotaka produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 627 |
| 253 |
| 304 |
| 0 |
| 813 |
| 13.5 cm |
| 0.83 |
| 45% |
| 31% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 360 | 126 | 143 | 0 | 380 | 58.3 cm | 0.88 | 47% | 33% | 0:05 | |
| 351 | 178 | 110 | 0 | 516 | - | 1.62 | 62% | 35% | 0:06 | |
| Team Total | 711 | 304 | 253 | 0 | 896 | 58.3 cm | 1.20 | 55% | 34% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 5 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 11 | 8 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 25 | 7 | 2 | 2 | 16 | 0/- | 668 | 7 | 8 | 8 | 0 | 9 | 1 | 1108 | |
| -🇬🇧 | Attacker | 12 | 3 | 3 | 1 | 24 | 0/- | 447 | 8 | 9 | 13 | 0 | 17 | 3 | 1101 | |
| -🇩🇪 | Attacker | 18 | 5 | 1 | 1 | 17 | 0/- | 353 | 6 | 14 | 7 | 0 | 10 | 4 | 982 | |
| -🇬🇧 | Attacker | 11 | 2 | 3 | 0 | 20 | 0/- | 232 | 7 | 16 | 12 | 0 | 13 | 1 | 772 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection | ||
| 33000 | - | - | 12 | 15 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 29 | 31 | 35 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 1.88x. Very strong flag running: you made 12 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.87x. You looked dangerous whenever you got the flag, and 25 grabs led to 7 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.74x. Your flag work was one of your best areas, with 18 grabs producing 5 caps and 1 solo. You fought efficiently: 178-110 with a 1.62 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.38x. You ran the flag well and gave your team end product: 2 caps from 11 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
