Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Oct 2025, 21:38
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 190 | 99 | 74 | 0 | 321 | - | 1.34 | 57% | 31% | 0:08 | |
| 186 | 106 | 82 | 0 | 324 | - | 1.29 | 56% | 33% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 3 | 3 kills | |||||
| 11 | 2 | 2 | 5 kills | ||||
| 7 | 4 | 1 | 5 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-3 in favour of Blue Team.
The opening breakthrough came at 6:27 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 3 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:50, with newut finishing for Red Team. That score set the closing shape of the match at 2-3.
-cide- stood out as the main objective influence with 16 grabs, 1 capture, 7 returns, and an MVP score of 555. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 58 grabs, 27 pickups, 5 captures, 1 solos, 6 assists, 80 flag kills, 40 covers, 0 seals, 53 returns, 46 mid returns, 7 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 33% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -GoDeYe.PrT- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 177 |
| 84 |
| 88 |
| 0 |
| 294 |
| 36.0 cm |
| 0.95 |
| 49% |
| 31% |
| 0:07 |
| Team Total | 553 | 289 | 244 | 0 | 939 | 36.0 cm | 1.18 | 54% | 32% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 208 | 79 | 108 | 0 | 275 | 13.5 cm | 0.73 | 42% | 30% | 0:06 | |
| 196 | 85 | 86 | 0 | 295 | - | 0.99 | 50% | 29% | 0:07 | |
| 193 | 80 | 95 | 0 | 248 | 46.0 cm | 0.84 | 46% | 32% | 0:06 | |
| Team Total | 597 | 244 | 289 | 0 | 818 | 29.7 cm | 0.84 | 46% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 3 kills |
| 14 | 8 | 1 | 4 kills |
| 14 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 7 kills | |||||
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 16 | 1 | 2 | 1 | 8 | 0/- | 231 | 7 | 7 | 4 | 0 | 7 | 3 | 555 | |
| -🇬🇧 | Defender | 1 | 2 | 0 | 0 | 0 | 21/5 | 3 | 3 | 5 | 13 | 0 | 14 | 0 | 466 | |
| -🇩🇪 | Attacker | 7 | 1 | 1 | 0 | 12 | 0/- | 146 | 6 | 2 | 9 | 0 | 10 | 1 | 458 | |
| -🇵🇹 | Attacker | 11 | 0 | 1 | 0 | 14 | 0/- | 66 | 2 | 10 | 6 | 2 | 7 | 2 | 382 | |
| -🇺🇸 | Attacker | 15 | 1 | 1 | 0 | 12 | 0/- | 54 | 6 | 9 | 4 | 1 | 5 | 1 | 356 | |
| -🇬🇧 | Attacker | 8 | 0 | 1 | 0 | 13 | 0/- | 0 | 3 | 7 | 10 | 0 | 10 | 0 | 336 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 7 | 9 | 11 | 0 | Minor variation | ||
| 30000 | - | - | 33 | 35 | 39 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 17 | 19 | 0 | Sawtooth variation | ||
| 30000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 30000 | - | - | 41 | 41 | 42 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 1.46x rating shows it. Very strong flag running: you made 16 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.31x. You helped keep the score under control with 13 mid returns. I think survival was your main issue: 79-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.25x. Your flag work was one of your best areas, with 7 grabs producing 1 cap. You fought efficiently: 99-74 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. You fought efficiently: 106-82 with a 1.29 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.12x. You kept looking for the flag with 11 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.11x. As an attacker, you kept pressure on the enemy base with 8 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |