Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Aug 2025, 23:18
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 247 | 104 | 95 | 0 | 327 | - | 1.09 | 52% | 32% | 0:06 |
| -uh.StarzZz`- | 184 | 78 | 91 | 0 | 290 | 13.5 cm | 0.86 | 46% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 16 | 8 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 3 | 3 kills | ||||
| T3LMO | 16 | 9 | 3 | 4 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 0:28 when newut scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:34, with macz^ finishing for Red Team. That score set the closing shape of the match at 5-6.
newut stood out as the main objective influence with 2 grabs, 2 captures, 16 returns, and an MVP score of 797. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 19 pickups, 11 captures, 6 solos, 5 assists, 80 flag kills, 49 covers, 0 seals, 60 returns, 50 mid returns, 10 clutch returns, and 0 cherry picks.
T3LMO supplied the sharpest shooting numbers, finishing with 42% accuracy and 124 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Broken_Soul produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 173 |
| 80 |
| 103 |
| 0 |
| 266 |
| 58.3 cm |
| 0.78 |
| 44% |
| 31% |
| 0:06 |
| Team Total | 604 | 262 | 289 | 0 | 883 | 35.9 cm | 0.91 | 48% | 30% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 326 | 121 | 86 | 0 | 328 | - | 1.41 | 58% | 37% | 0:07 |
| T3LMO | 247 | 124 | 93 | 0 | 322 | - | 1.33 | 57% | 42% | 0:07 |
| -Frag- | 119 | 44 | 83 | 0 | 231 | - | 0.53 | 35% | 21% | 0:07 |
| Team Total | 692 | 289 | 262 | 0 | 881 | - | 1.10 | 52% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 3 |
| 4 kills |
| Broken_Soul | 14 | 2 | 1 | 4 kills |
| -Frag- | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 7 | 7 kills | ||||
| -uh.StarzZz`- | 4 | 6 kills | ||||
| T3LMO | 1 | 5 kills | ||||
| macz^ | 2 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -Frag- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Defender | 2 | 2 | 1 | 1 | 0 | 24/13 | 150 | 3 | 13 | 14 | 0 | 16 | 3 | 797 |
| - | macz^ | Attacker | 21 | 3 | 1 | 1 | 16 | 0/- | 328 | 5 | 2 | 9 | 0 | 12 | 2 | 710 |
| - | T3LMO | Attacker | 16 | 2 | 0 | 1 | 15 | 0/- | 217 | 2 | 11 | 9 | 0 | 12 | 2 | 660 |
| - | Broken_Soul | Attacker | 13 | 1 | 2 | 1 | 9 | 0/- | 170 | 5 | 8 | 6 | 0 | 8 | 3 | 529 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 12/- | 2 | 3 | 9 | 11 | 0 | 11 | 0 | 441 |
| - | -Frag- | Attacker | 19 | 2 | 1 | 2 | 4 | 0/- | 233 | 1 | 6 | 1 | 0 | 1 | 0 | 410 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 29 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 13 | 15 | 17 | 0 | Sawtooth variation | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 96 | 113 | 427 | 1 | Occasional lag spikes | |
| -Frag- | 30000 | - | - | 33 | 33 | 34 | 0 | Good connection | |
| T3LMO | 30000 | - | - | 38 | 40 | 41 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.96x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 3 clutch returns. You fought efficiently: 121-86 with a 1.41 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| macz^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.73x. You were dangerous with the flag: 21 grabs led to 3 caps and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| T3LMO | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.52x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 16 grabs. You fought efficiently: 124-93 with a 1.33 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.26x. Your attacking runs had purpose, with 13 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 80-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -Frag- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. Your flag work was one of your best areas, with 19 grabs producing 2 caps and 2 solos. I think survival was your main issue: 44-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Stable | Defender | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |