Unreal HeavenThe home of 2v2 and 3v3 iCTF9 Nov 2026, 21:59
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| potato^1_ | 283 | 98 | 84 | 0 | 320 | - | 1.17 | 54% | 32% | 0:07 |
| _-=Pr3dazZz=- | 248 | 112 | 100 | 0 | 316 | 36.0 cm | 1.12 | 53% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 17 | 4 | 2 | 3 | 5 kills | ||
| PeRcH72 | 16 | 7 | 3 | 1 | 5 kills | ||
| potato^1_ | 15 | 5 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-10 in favour of Blue Team.
The opening breakthrough came at 0:35 when PeRcH72 scored for Red Team. Blue Team created more scoring chances, converting 10 of the 17 captures. Momentum changed hands 3 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with Grimace finishing for Blue Team. That score set the closing shape of the match at 7-10.
Grimace stood out as the main objective influence with 16 grabs, 4 captures, 8 returns, and an MVP score of 748. Grimace made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 80 grabs, 50 pickups, 17 captures, 5 solos, 16 assists, 113 flag kills, 64 covers, 7 seals, 63 returns, 0 mid returns, 5 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Grimace logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 226 |
| 123 |
| 96 |
| 0 |
| 331 |
| 20.3 cm |
| 1.28 |
| 56% |
| 37% |
| 0:06 |
| Team Total | 757 | 333 | 280 | 0 | 967 | 28.1 cm | 1.19 | 54% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 328 | 113 | 118 | 0 | 287 | 20.3 cm | 0.96 | 49% | 39% | 0:05 |
| Grimace | 273 | 93 | 113 | 0 | 284 | - | 0.82 | 45% | 34% | 0:05 |
| O2 | 214 | 74 | 102 | 0 | 353 | - | 0.73 | 42% | 21% | 0:06 |
| Team Total | 815 | 280 | 333 | 0 | 924 | 20.3 cm | 0.84 | 46% | 31% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 1 |
| 5 kills |
| pho` | 25 | 3 | 2 | 4 kills |
| O2 | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| PeRcH72 | 4 | 6 kills | ||||
| potato^1_ | 4 | 6 kills | ||||
| Grimace | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| O2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grimace | Attacker | 16 | 4 | 4 | 2 | 15 | 0/- | 531 | 12 | 13 | 0 | 2 | 8 | 2 | 748 |
| - | pho` | Attacker | 10 | 6 | 1 | 1 | 28 | 0/- | 267 | 9 | 11 | 0 | 0 | 15 | 1 | 657 |
| - | potato^1_ | Attacker | 13 | 5 | 1 | 2 | 24 | 0/- | 245 | 7 | 10 | 0 | 0 | 16 | 0 | 525 |
| - | O2 | Attacker | 13 | 0 | 5 | 0 | 14 | 0/- | 202 | 6 | 7 | 0 | 0 | 11 | 2 | 485 |
| - | _-=Pr3dazZz=- | Attacker | 11 | 1 | 2 | 0 | 17 | 0/- | 232 | 7 | 14 | 0 | 0 | 7 | 0 | 462 |
| - | PeRcH72 | Attacker | 17 | 1 | 3 | 0 | 15 | 0/- | 223 | 9 | 9 | 0 | 0 | 6 | 0 | 460 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 20 | 0 | Minor variation | |
| potato^1_ | 30000 | 360 | 0Hz | 33 | 37 | 43 | 0 | Sawtooth variation | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 27 | 33 | 78 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 2.75x. You ran the flag well and gave your team end product: 6 caps and 1 solo from 10 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grimace | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.14x rating. You were dangerous with the flag: 16 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| potato^1_ | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 13 grabs led to 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 11 grabs turning into 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| PeRcH72 | Struggling | Attacker | You dipped below your usual level at 0.86x, but I think there are clear areas you can tighten next match. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap. You fought efficiently: 123-96 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| O2 | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 74-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |