Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Mar 2026, 17:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 317 | 105 | 84 | 0 | 336 | - | 1.25 | 56% | 31% | 0:07 |
| Broken_Soul | 264 | 62 | 97 | 0 | 240 | 58.3 cm | 0.64 | 39% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 19 | 4 | 1 | 5 kills | |||
| -uh.Pr3DazZz | 9 | 4 | 3 | 4 kills | |||
| -uh.StarzZz`- | 17 | 3 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 1:06 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:52, with Skirmish finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-5.
Broken_Soul stood out as the main objective influence with 16 grabs, 4 captures, 9 returns, and an MVP score of 1069. pato^ made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 81 grabs, 36 pickups, 17 captures, 7 solos, 8 assists, 100 flag kills, 57 covers, 0 seals, 64 returns, 47 mid returns, 17 clutch returns, and 0 cherry picks.
Skirmish supplied the sharpest shooting numbers, finishing with 33% accuracy and 96 kills.
Banter read: Broken_Soul was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: pato^ produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 16 | 4 | 5 | 3 | 11 | 0/- | 661 | 8 | 7 | 7 | 0 | 9 | 3 | 1069 |
| - | localhero | Defender | 0 | 2 | 0 | 0 | 0 | 29/8 | 150 | 8 | 8 | 20 | 0 | 25 | 4 | 934 |
| - | -uh.StarzZz`- | Attacker | 23 | 6 | 2 | 2 | 4 | 0/- | 390 | 13 | 16 | 2 | 0 | 3 | 1 | 755 |
| - | Skirmish | Attacker | 23 | 4 | 1 | 2 | 19 | 0/- | 394 | 3 | 5 | 6 | 0 | 9 | 1 | 725 |
| - | -uh.Pr3DazZz | Attacker | 6 | 1 | 0 | 0 | 26 | 0/- | 50 | 2 | 10 | 7 | 0 | 12 | 3 | 550 |
| - | pato^ | Attacker | 13 | 0 | 0 | 0 | 11 | 0/- | 56 | 2 | 11 | 5 | 0 | 6 | 5 | 513 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.93x. You carried real threat on attack, turning 16 grabs into 4 caps and 3 solos. I think survival was your main issue: 62-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.87x. Your defensive timing was good: 20 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 105-84 with a 1.25 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Skirmish | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. You looked dangerous whenever you got the flag, and 23 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Your grabs and running were a real strength, with 23 grabs turning into 6 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.43x. Your attacking play was strong, especially because you turned 6 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pato^ | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.29x. Your flag pressure was good with 13 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| 214 |
| 92 |
| 91 |
| 0 |
| 292 |
| 13.5 cm |
| 1.01 |
| 50% |
| 33% |
| 0:07 |
| Team Total | 795 | 259 | 272 | 0 | 868 | 35.9 cm | 0.95 | 49% | 30% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 279 | 99 | 85 | 0 | 325 | - | 1.16 | 54% | 31% | 0:07 |
| Skirmish | 255 | 96 | 86 | 0 | 301 | - | 1.12 | 53% | 33% | 0:07 |
| pato^ | 193 | 77 | 88 | 0 | 266 | - | 0.88 | 47% | 30% | 0:07 |
| Team Total | 727 | 272 | 259 | 0 | 892 | - | 1.05 | 51% | 31% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 3 |
| 3 kills |
| Skirmish | 16 | 8 | 1 | 4 kills |
| Broken_Soul | 5 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 4 | 1 | 11 kills | |||
| -uh.Pr3DazZz | 3 | 8 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pato^ | 1 | 5 kills | ||||
| Skirmish | 4 kills | |||||
| Broken_Soul | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 20000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| pato^ | 20000 | - | - | 30 | 32 | 34 | 0 | Minor variation | |
| Skirmish | 30000 | 299 | - | 77 | 77 | 79 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection |