Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2025, 19:19
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 286 | 92 | 62 | 1 | 255 | - | 1.48 | 59% | 36% | 0:10 |
| Lilia | 257 | 66 | 83 | 0 | 203 | - | 0.80 | 44% | 33% | 0:07 |
| -uh.StarzZz`- | 218 | 73 | 85 | 0 | 235 | 13.5 cm | 0.86 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 11 | 4 | 2 | 4 kills | |||
| -GoDeYe.PrT- | 10 | 5 | 1 | 1 | 5 kills | ||
| newut | 8 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 13-5 in favour of Red Team.
The opening breakthrough came at 0:35 when Lilia scored for Red Team. Red Team created more scoring chances, converting 13 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 10:44, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 13-5.
Lilia stood out as the main objective influence with 19 grabs, 5 captures, 8 returns, and an MVP score of 838. Lilia made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 23 pickups, 18 captures, 9 solos, 7 assists, 82 flag kills, 38 covers, 5 seals, 58 returns, 3 mid returns, 11 clutch returns, and 2 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 39% accuracy and 98 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 46% |
| 33% |
| 0:07 |
| Team Total | 761 | 231 | 230 | 1 | 693 | 13.5 cm | 1.00 | 50% | 34% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localheroFB | 210 | 98 | 73 | 1 | 268 | - | 1.34 | 57% | 39% | 0:09 |
| newut | 184 | 85 | 75 | 1 | 256 | - | 1.13 | 53% | 33% | 0:08 |
| -cide- | 104 | 47 | 83 | 4 | 156 | 46.0 cm | 0.57 | 35% | 30% | 0:07 |
| Team Total | 498 | 230 | 231 | 6 | 680 | 46.0 cm | 1.00 | 50% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 kills |
| -uh.StarzZz`- | 11 | 1 | 3 kills |
| -cide- | 4 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 7 kills | ||||
| -GoDeYe.PrT- | 4 | 6 kills | ||||
| newut | 2 | 6 kills | ||||
| Lilia | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Lilia | Attacker | 19 | 5 | 2 | 3 | 14 | 0/- | 486 | 5 | 10 | 0 | 0 | 8 | 4 | 838 |
| - | -uh.StarzZz`- | Attacker | 15 | 7 | 1 | 4 | 7 | 0/- | 660 | 5 | 7 | 0 | 0 | 6 | 0 | 798 |
| - | -GoDeYe.PrT- | Defender | 3 | 1 | 1 | 0 | 0 | 27/7 | 154 | 1 | 8 | 2 | 0 | 22 | 3 | 667 |
| - |
| Attacker |
| 11 |
| 1 |
| 1 |
| 0 |
| 19 |
| 0/- |
| 168 |
| 1 |
| 1 |
| 1 |
| 1 |
| 12 |
| 1 |
| 413 |
| - | newut | Attacker | 11 | 3 | 1 | 1 | 11 | 0/- | 165 | 6 | 5 | 0 | 0 | 8 | 2 | 412 |
| - | -cide- | Attacker | 19 | 1 | 1 | 1 | 4 | 0/- | 166 | 5 | 7 | 0 | 1 | 2 | 1 | 259 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 18 | 32 | 1 | Occasional lag spikes | |
| Lilia | 25000 | 0 | 123Hz | 9 | 10 | 12 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 40 | 41 | 42 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 95 | 96 | 97 | 0 | Good connection | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Lilia | Godlike | Attacker | Great game, this was a really strong performance from you at 2.12x. Your grabs and running were a real strength, with 19 grabs turning into 5 caps and 3 solos. I think survival was your main issue: 66-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.68x. Very strong flag running: you made 15 grabs count with 7 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -GoDeYe.PrT- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.56x. Your defensive timing was good: 2 mid returns and 3 clutch returns cut off runs at important moments. You fought efficiently: 92-62 with a 1.48 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| localhero | Dominating | Attacker | You played well and finished above your usual level at 1.24x. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. You fought efficiently: 98-73 with a 1.34 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| newut | Dominating | Attacker | You played well and finished above your usual level at 1.12x. Very strong flag running: you made 11 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Feeding | Attacker | You had a rough game at 0.73x, so I think your goal should be to simplify and rebuild from safer plays. You were dangerous with the flag: 19 grabs led to 1 cap and 1 solo. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |