Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 23:42
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| cam | 276 | 110 | 69 | 0 | 337 | - | 1.59 | 61% | 34% | 0:09 |
| aMpEnergy | 193 | 97 | 84 | 0 | 287 | - | 1.15 | 54% | 36% | 0:07 |
| Lilia |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 11 | 2 | 3 kills | ||||
| newut | 13 | 2 | 3 kills | ||||
| cam | 15 | 9 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:48 when newut scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-7.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 739. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 31 pickups, 11 captures, 1 solos, 11 assists, 84 flag kills, 35 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 36% accuracy and 81 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 55 |
| 8 |
| 85 |
| 0 |
| 29 |
| - |
| 0.09 |
| 9% |
| 28% |
| 0:07 |
| Team Total | 524 | 215 | 238 | 0 | 653 | - | 0.90 | 47% | 35% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 252 | 78 | 67 | 0 | 248 | 13.5 cm | 1.16 | 54% | 33% | 0:09 |
| _-=Pr3dazZz=-FB | 203 | 79 | 78 | 0 | 242 | 36.0 cm | 1.01 | 50% | 35% | 0:08 |
| newut | 180 | 81 | 70 | 0 | 225 | - | 1.16 | 54% | 36% | 0:09 |
| Team Total | 635 | 238 | 215 | 0 | 715 | 24.7 cm | 1.11 | 53% | 35% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 4 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| newut | 1 | 7 kills | ||||
| cam | 6 | 6 kills | ||||
| aMpEnergy | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 3 | 0 | 0 | 27/7 | 55 | 7 | 4 | 21 | 0 | 22 | 1 | 739 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 4 | 0 | 10 | 0/- | 307 | 7 | 7 | 6 | 0 | 7 | 2 | 652 |
| - | newut | Attacker | 12 | 4 | 1 | 0 | 7 | 0/- | 338 | 7 | 5 | 3 | 0 | 5 | 1 | 636 |
| - | cam | Attacker | 4 | 3 | 0 | 0 | 26 | 0/- | 83 | 5 | 5 | 12 | 0 | 13 | 1 | 514 |
| - | Lilia | Attacker | 18 | 1 | 2 | 1 | 2 | 0/- | 296 | 2 | 0 | 1 | 0 | 1 | 0 | 339 |
| - | aMpEnergy | Attacker | 16 | 0 | 1 | 0 | 12 | 0/- | 20 | 3 | 14 | 4 | 0 | 5 | 1 | 333 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 30000 | - | - | 103 | 105 | 108 | 0 | Good connection | |
| cam | 30000 | - | - | 86 | 88 | 91 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 9 | 11 | 12 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 21 | 0 | Rhythmic fluctuation | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 99 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 12 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 1.72x. You helped keep the score under control with 21 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| aMpEnergy | Godlike | Attacker | You played a really good game here and your 1.54x rating shows it. You kept looking for the flag with 16 grabs; now the aim is cleaner routes and better timing with cover. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You played a really good game here and your 1.52x rating shows it. You gave the enemy defence problems and backed it up with 2 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| cam | Godlike | Attacker | You put together a top-level game here and finished at 1.46x. You gave the enemy defence problems and backed it up with 3 caps from 4 grabs. You fought efficiently: 110-69 with a 1.59 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.38x. Your flag work was one of your best areas, with 12 grabs producing 4 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.70x; treat it as a reset point, not a verdict on your ability. Your attacking play was strong, especially because you turned 18 grabs into 1 cap and 1 solo. I think survival was your main issue: 8-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |