Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Oct 2025, 00:19
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 220 | 72 | 101 | 0 | 245 | - | 0.71 | 42% | 29% | 0:06 |
| dupthegodless | 127 | 82 | 101 | 0 | 289 | - | 0.81 | 45% | 28% | 0:06 |
| -cide- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 18 | 3 | 1 | 1 | 5 kills | ||
| -GoDeYe.PrT- | 17 | 8 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 11 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Azure between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 2:19 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:19, with newut finishing for Blue Team. That score set the closing shape of the match at 1-5.
newut stood out as the main objective influence with 13 grabs, 3 captures, 8 returns, and an MVP score of 609. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 36 pickups, 6 captures, 1 solos, 6 assists, 86 flag kills, 34 covers, 0 seals, 49 returns, 45 mid returns, 4 clutch returns, and 1 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 39% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: dupthegodless logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 120 |
| 73 |
| 89 |
| 0 |
| 242 |
| 46.0 cm |
| 0.82 |
| 45% |
| 30% |
| 0:07 |
| Team Total | 467 | 227 | 291 | 0 | 776 | 46.0 cm | 0.78 | 44% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT-FB | 283 | 121 | 75 | 0 | 313 | - | 1.61 | 62% | 39% | 0:08 |
| newut | 227 | 102 | 73 | 0 | 286 | - | 1.40 | 58% | 36% | 0:09 |
| _-=Pr3dazZz=- | 158 | 68 | 79 | 0 | 242 | 36.0 cm | 0.86 | 46% | 28% | 0:08 |
| Team Total | 668 | 291 | 227 | 0 | 841 | 36.0 cm | 1.28 | 56% | 35% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 4 kills |
| dupthegodless | 11 | 2 | 1 | 4 kills |
| localhero | 12 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 9 kills | ||||
| -GoDeYe.PrT- | 7 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| dupthegodless | 4 kills | |||||
| localhero | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 13 | 3 | 1 | 1 | 13 | 0/- | 304 | 5 | 9 | 8 | 0 | 8 | 0 | 609 |
| - | localhero | Defender | 1 | 0 | 0 | 0 | 0 | 28/8 | 23 | 1 | 0 | 14 | 0 | 16 | 2 | 547 |
| - | -GoDeYe.PrT- | Defender | 1 | 1 | 1 | 0 | 0 | 26/5 | 1 | 4 | 10 | 14 | 0 | 15 | 1 | 533 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 1 | 3 | 0 | 6 | 0/- | 195 | 11 | 9 | 5 | 0 | 6 | 1 | 457 |
| - | dupthegodless | Attacker | 18 | 0 | 1 | 0 | 6 | 0/- | 76 | 8 | 3 | 3 | 1 | 3 | 0 | 238 |
| - | -cide- | Attacker | 11 | 1 | 0 | 0 | 7 | 0/- | 1 | 7 | 3 | 1 | 0 | 1 | 0 | 200 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 88 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 41 | 41 | 42 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 96 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.64x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 13 grabs. You fought efficiently: 102-73 with a 1.40 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -GoDeYe.PrT- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.62x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You fought efficiently: 121-75 with a 1.61 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | You put together a top-level game here and finished at 1.44x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 72-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Dominating | Attacker | You played well and finished above your usual level at 1.18x. Excellent flag running from you: 12 grabs became 1 cap. The support share was meaningful at 30%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| dupthegodless | Struggling | Attacker | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. You were active on attack with 18 grabs; I think your next step is turning more of those into safe runs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your attacking play was strong, especially because you turned 11 grabs into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |