Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2025, 18:30
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 347 | 126 | 65 | 0 | 314 | - | 1.94 | 66% | 41% | 0:10 |
| BoSS~VanZke | 230 | 102 | 79 | 0 | 306 | - | 1.29 | 56% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 26 | 4 | 2 | 1 | 5 kills | ||
| localhero | 17 | 7 | 2 | 4 kills | |||
| BoSS~VanZke | 15 | 5 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:19 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:08, with -GoDeYe.PrT- finishing for Red Team. That score set the closing shape of the match at 7-8.
-GoDeYe.PrT- stood out as the main objective influence with 3 grabs, 1 capture, 28 returns, and an MVP score of 818. BoSS~VanZke made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 88 grabs, 30 pickups, 15 captures, 8 solos, 7 assists, 101 flag kills, 45 covers, 0 seals, 71 returns, 64 mid returns, 7 clutch returns, and 0 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 41% accuracy and 126 kills.
Banter read: -GoDeYe.PrT- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: BoSS~VanZke produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 62 |
| 102 |
| 0 |
| 261 |
| 58.3 cm |
| 0.61 |
| 38% |
| 25% |
| 0:06 |
| Team Total | 745 | 290 | 246 | 0 | 881 | 58.3 cm | 1.18 | 54% | 34% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 324 | 120 | 78 | 0 | 356 | - | 1.54 | 61% | 34% | 0:08 |
| -uh.StarzZz`-FB | 201 | 79 | 108 | 0 | 261 | 13.5 cm | 0.73 | 42% | 31% | 0:06 |
| silent | 149 | 47 | 104 | 0 | 265 | - | 0.45 | 31% | 18% | 0:06 |
| Team Total | 674 | 246 | 290 | 0 | 882 | 13.5 cm | 0.85 | 46% | 28% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 1 |
| 4 kills |
| Broken_Soul | 11 | 2 kills |
| silent | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 8 | 1 | 13 kills | |||
| localhero | 5 | 7 kills | ||||
| BoSS~VanZke | 3 | 7 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| Broken_Soul | 3 kills | |||||
| silent | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -GoDeYe.PrT- | Defender | 3 | 1 | 0 | 0 | 0 | 39/15 | 53 | 3 | 1 | 25 | 0 | 28 | 1 | 818 |
| - | BoSS~VanZke | Attacker | 22 | 3 | 1 | 2 | 7 | 0/- | 383 | 4 | 13 | 3 | 0 | 4 | 3 | 742 |
| - | -uh.StarzZz`- | Attacker | 20 | 3 | 2 | 1 | 9 | 0/- | 430 | 6 | 10 | 6 | 0 | 7 | 1 | 735 |
| - | localhero | Defender | 0 | 0 | 2 | 0 | 0 | 30/1 | 0 | 5 | 12 | 18 | 0 | 20 | 2 | 715 |
| - | silent | Attacker | 27 | 5 | 1 | 3 | 6 | 0/- | 370 | 7 | 5 | 6 | 0 | 6 | 0 | 610 |
| - | Broken_Soul | Attacker | 16 | 3 | 1 | 2 | 10 | 0/- | 264 | 5 | 4 | 6 | 0 | 6 | 0 | 497 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 15 | 0 | Minor variation | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 40 | 41 | 42 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 29 | 36 | 53 | 2 | Occasional lag spikes | |
| localhero | 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 16 | 25 | 1 | Occasional lag spikes | |
| silent | 30000 | - | - | 22 | 24 | 27 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.85x. Your defensive timing was good: 18 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 120-78 with a 1.54 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -GoDeYe.PrT- | Godlike | Defender | Well played, this was a fantastic performance at 1.81x. As a defender, your standout work was stopping danger before it became a cap: 25 mid returns and 1 clutch return. You fought efficiently: 126-65 with a 1.94 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| BoSS~VanZke | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.59x. You looked dangerous whenever you got the flag, and 22 grabs led to 3 caps and 2 solos. You fought efficiently: 102-79 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.36x. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 20 grabs. I think survival was your main issue: 79-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| silent | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.36x. Very strong flag running: you made 27 grabs count with 5 caps and 3 solos. I think survival was your main issue: 47-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.16x. Your flag work was one of your best areas, with 16 grabs producing 3 caps and 2 solos. I think survival was your main issue: 62-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |