Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jan 2026, 19:02
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 197 | 81 | 87 | 0 | 210 | 58.3 cm | 0.93 | 48% | 39% | 0:07 |
| newut | 174 | 69 | 84 | 0 | 209 | - | 0.82 | 45% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 12 | 3 | 4 | 4 kills | |||
| Broken_Soul | 12 | 1 | 3 kills | ||||
| Neddy | 7 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 3-13 in favour of Blue Team.
The opening breakthrough came at 0:46 when Neddy scored for Red Team. Blue Team created more scoring chances, converting 13 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 12 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with -GoDeYe.PrT- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-13.
-cide- stood out as the main objective influence with 28 grabs, 5 captures, 5 returns, and an MVP score of 895. -GoDeYe.PrT- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 82 grabs, 22 pickups, 16 captures, 10 solos, 4 assists, 86 flag kills, 32 covers, 5 seals, 64 returns, 4 mid returns, 8 clutch returns, and 3 cherry picks.
-GoDeYe.PrT- supplied the sharpest shooting numbers, finishing with 40% accuracy and 100 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Skirmish logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 122 |
| 67 |
| 86 |
| 1 |
| 248 |
| - |
| 0.78 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 493 | 217 | 257 | 1 | 667 | 58.3 cm | 0.84 | 46% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 301 | 100 | 64 | 3 | 251 | - | 1.56 | 60% | 40% | 0:10 |
| -cide- | 241 | 84 | 80 | 1 | 218 | 46.0 cm | 1.05 | 51% | 39% | 0:08 |
| Skirmish | 180 | 73 | 73 | 1 | 218 | - | 1.00 | 50% | 34% | 0:09 |
| Team Total | 722 | 257 | 217 | 5 | 687 | 46.0 cm | 1.18 | 54% | 38% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 kills |
| Skirmish | 12 | 2 | 1 | 4 kills |
| -cide- | 13 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -GoDeYe.PrT- | 6 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| Neddy | 1 | 6 kills | ||||
| newut | 1 | 6 kills | ||||
| Skirmish | 1 | 5 kills | ||||
| -cide- | 1 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 28 | 5 | 2 | 4 | 11 | 0/- | 730 | 1 | 7 | 0 | 0 | 5 | 0 | 895 |
| - | -GoDeYe.PrT- | Attacker | 4 | 3 | 0 | 1 | 24 | 0/- | 202 | 3 | 9 | 0 | 0 | 19 | 5 | 668 |
| - | Skirmish | Attacker | 16 | 5 | 0 | 4 | 7 | 0/- | 368 | 6 | 4 | 0 | 2 | 6 | 1 | 565 |
| - | newut | Attacker | 14 | 0 | 2 | 0 | 15 | 0/- | 155 | 3 | 8 | 1 | 1 | 10 | 1 | 361 |
| - | Broken_Soul | Attacker | 5 | 1 | 0 | 0 | 22 | 0/- | 41 | 4 | 1 | 1 | 0 | 18 | 1 | 290 |
| - | Neddy | Attacker | 15 | 2 | 0 | 1 | 7 | 0/- | 103 | 5 | 3 | 2 | 0 | 6 | 0 | 268 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 98 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| Neddy | 30000 | - | - | 44 | 55 | 60 | 0 | Bumpy connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 39 | 40 | 0 | Good connection | |
| Skirmish | 30000 | 299 | - | 77 | 78 | 79 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 26 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.96x. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 28 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -GoDeYe.PrT- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. Your attacking runs had purpose, with 4 grabs leading to 3 caps and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Skirmish | Godlike | Attacker | You put together a top-level game here and finished at 1.51x. Very strong flag running: you made 16 grabs count with 5 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| Broken_Soul | Dominating | Attacker | You had a positive match and your 1.14x rating backs that up. Your grabs and running were a real strength, with 5 grabs turning into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Stable | Attacker | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As an attacker, you kept pressure on the enemy base with 14 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Neddy | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 15 grabs. I think survival was your main issue: 67-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |