Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Mar 2026, 15:22
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 188 | 72 | 70 | 0 | 244 | - | 1.03 | 51% | 30% | 0:09 | |
| 133 | 69 | 64 | 0 | 237 | 13.5 cm | 1.08 | 52% | 35% | 0:10 | |
| 126 | 37 | 63 | 0 | 159 | 58.3 cm | 0.59 | 37% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 1 | 3 kills | |||||
| 8 | 4 | 3 kills | |||||
| 9 | 2 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-001_3v3 Brokens Hall-v24 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:53 when Skirmish scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:24, with Skirmish finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
-uh.Pr3DazZz stood out as the main objective influence with 0 grabs, 2 captures, 21 returns, and an MVP score of 640. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 69 grabs, 21 pickups, 7 captures, 4 solos, 3 assists, 83 flag kills, 20 covers, 0 seals, 62 returns, 55 mid returns, 7 clutch returns, and 3 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 69 kills.
Banter read: -uh.Pr3DazZz had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: Broken_Soul logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 23% |
| 0:10 |
| Team Total | 447 | 178 | 197 | 0 | 640 | 35.9 cm | 0.90 | 47% | 30% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 241 | 69 | 69 | 0 | 247 | - | 1.00 | 50% | 29% | 0:09 | |
| 188 | 57 | 55 | 0 | 240 | - | 1.04 | 51% | 25% | 0:12 | |
| 148 | 71 | 54 | 0 | 206 | - | 1.31 | 57% | 34% | 0:12 | |
| Team Total | 577 | 197 | 178 | 0 | 693 | - | 1.11 | 53% | 29% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 1 |
| 3 kills |
| 7 | 2 kills |
| 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 3 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Defender | 0 | 2 | 0 | 0 | 0 | 29/15 | 79 | 4 | 4 | 20 | 0 | 21 | 0 | 640 | |
| -🇮🇱 | Attacker | 15 | 2 | 1 | 2 | 13 | 0/- | 222 | 3 | 2 | 9 | 0 | 10 | 2 | 603 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 20/- | 0 | 1 | 1 | 11 | 0 | 13 | 2 | 436 | |
| -🇩🇪 | Attacker | 11 | 0 | 1 | 0 | 9 | 0/- | 99 | 3 | 3 | 9 | 0 | 9 | 0 | 421 | |
| -🇬🇧 | Attacker | 21 | 2 | 1 | 2 | 4 | 0/- | 179 | 4 | 2 | 2 | 3 | 4 | 3 | 360 | |
| -🇬🇧 | Attacker | 22 | 1 | 0 | 0 | 8 | 0/- | 121 | 6 | 8 | 4 | 0 | 5 | 0 | 334 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | ||
| 20000 | - | - | 22 | 23 | 27 | 0 | Minor variation | ||
| 20000 | - | - | 22 | 22 | 23 | 0 | Good connection | ||
| 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | ||
| 30000 | 299 | - | 76 | 78 | 80 | 0 | Good connection | ||
| 20000 | - | - | 35 | 36 | 38 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You had a huge game and played well above your usual level at 1.71x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.49x. Excellent flag running from you: 15 grabs became 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. 11 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You fought efficiently: 71-54 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Defender | You gave your team a strong contribution and finished at 1.23x. You helped keep the score under control with 11 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your attacking runs had purpose, with 21 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 37-63 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 22 grabs producing 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |