Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Sept 2026, 20:29
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Cassie` | 472 | 163 | 102 | 0 | 511 | - | 1.60 | 62% | 34% | 0:08 |
| _-=Pr3dazZz=- | 250 | 107 | 121 | 0 | 449 | 36.0 cm | 0.88 | 47% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Cassie` | 27 | 10 | 2 | 1 | 5 kills | ||
| Contra.O2 | 9 | 4 | 3 | 4 kills | |||
| -uh.StarzZz`- | 22 | 10 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 1:30 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 13:54, with JugzZz finishing for Blue Team. That score set the closing shape of the match at 7-8.
Cassie` stood out as the main objective influence with 2 grabs, 4 captures, 27 returns, and an MVP score of 1102. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 94 grabs, 45 pickups, 15 captures, 4 solos, 12 assists, 124 flag kills, 61 covers, 0 seals, 79 returns, 60 mid returns, 19 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 142 kills.
Banter read: Cassie` was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 240 |
| 99 |
| 104 |
| 0 |
| 389 |
| - |
| 0.95 |
| 49% |
| 26% |
| 0:08 |
| Team Total | 962 | 369 | 327 | 0 | 1349 | 36.0 cm | 1.13 | 53% | 31% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 344 | 131 | 110 | 0 | 409 | - | 1.19 | 54% | 32% | 0:07 |
| -uh.StarzZz`-FB | 327 | 142 | 130 | 0 | 430 | 13.5 cm | 1.09 | 52% | 38% | 0:06 |
| ROSE | 158 | 54 | 129 | 0 | 362 | - | 0.42 | 30% | 19% | 0:06 |
| Team Total | 829 | 327 | 369 | 0 | 1201 | 13.5 cm | 0.89 | 47% | 30% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 1 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 19 | 3 | 2 | 4 kills |
| ROSE | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Cassie` | 5 | 1 | 10 kills | |||
| Contra.O2 | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| JugzZz | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| ROSE | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Cassie` | Defender | 2 | 4 | 0 | 0 | 0 | 45/15 | 134 | 8 | 12 | 21 | 0 | 27 | 5 | 1102 |
| - | -uh.StarzZz`- | Attacker | 29 | 5 | 2 | 1 | 16 | 0/- | 433 | 13 | 13 | 7 | 0 | 11 | 3 | 933 |
| - | JugzZz | Defender | 0 | 1 | 1 | 0 | 0 | 32/- | 100 | 5 | 15 | 16 | 0 | 19 | 2 | 794 |
| - |
| Attacker |
| 16 |
| 3 |
| 2 |
| 3 |
| 10 |
| 0/- |
| 389 |
| 5 |
| 6 |
| 1 |
| 0 |
| 5 |
| 5 |
| 787 |
| - | Contra.O2 | Attacker | 24 | 0 | 3 | 0 | 15 | 0/- | 177 | 6 | 11 | 10 | 0 | 12 | 2 | 675 |
| - | ROSE | Attacker | 23 | 2 | 4 | 0 | 6 | 0/- | 267 | 8 | 4 | 5 | 0 | 5 | 2 | 596 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 13 | 15 | 0 | Sawtooth variation | |
| Contra.O2 | 25000 | - | - | 27 | 29 | 37 | 0 | Sawtooth variation | |
| Cassie` | 25000 | 480 | 480Hz | 14 | 15 | 17 | 0 | Minor variation | |
| ROSE | 25000 | 260 | 0Hz | 292 | 294 | 297 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 93 | 97 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You played a really good game here and your 2.70x rating shows it. Your grabs and running were a real strength, with 29 grabs turning into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Cassie` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.46x. Your defensive timing was good: 21 mid returns and 5 clutch returns cut off runs at important moments. You fought efficiently: 163-102 with a 1.60 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| JugzZz | Stable | Defender | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.90x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 16 grabs into 3 caps and 3 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Contra.O2 | Struggling | Attacker | You were below your usual level at 0.83x, so cleaner decisions and timing will matter most for you. 24 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Attacker | This was a hard outing for you at 0.62x; treat it as a reset point, not a verdict on your ability. You were dangerous with the flag: 23 grabs led to 2 caps. I think survival was your main issue: 54-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |