Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Mar 2026, 23:52
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 225 | 114 | 79 | 0 | 269 | 20.3 cm | 1.44 | 59% | 43% | 0:08 |
| PeRcH72FB | 213 | 92 | 52 | 0 | 288 | 20.3 cm | 1.77 | 64% | 32% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 17 | 3 | 1 | 4 kills | |||
| pho` | 15 | 3 | 3 | 3 | 5 kills | ||
| dupthegodless | 14 | 7 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 9-2 in favour of Red Team.
The opening breakthrough came at 1:37 when Lilia scored for Blue Team. Red Team created more scoring chances, converting 9 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with dupthegodless finishing for Red Team. That score set the closing shape of the match at 9-2.
pho` stood out as the main objective influence with 11 grabs, 2 captures, 6 returns, and an MVP score of 762. Lilia made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 20 pickups, 11 captures, 3 solos, 8 assists, 65 flag kills, 23 covers, 0 seals, 43 returns, 41 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Lilia produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| dupthegodless |
| 200 |
| 101 |
| 85 |
| 0 |
| 304 |
| - |
| 1.19 |
| 54% |
| 36% |
| 0:07 |
| Team Total | 638 | 307 | 216 | 0 | 861 | 20.3 cm | 1.42 | 59% | 37% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 210 | 104 | 103 | 0 | 304 | - | 1.01 | 50% | 34% | 0:06 |
| -uh.Pr3DazZz | 175 | 95 | 102 | 0 | 279 | - | 0.93 | 48% | 38% | 0:06 |
| Lilia | 67 | 17 | 102 | 0 | 100 | - | 0.17 | 14% | 17% | 0:06 |
| Team Total | 452 | 216 | 307 | 0 | 683 | - | 0.70 | 41% | 33% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 3 kills |
| -uh.Pr3DazZz | 11 | 4 | 2 | 1 | 5 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 4 | 1 | 14 kills | |||
| pho` | 5 | 1 | 11 kills | |||
| dupthegodless | 1 | 6 kills | ||||
| localhero | 3 | 6 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 2 | 4 | 1 | 8 | 0/- | 492 | 5 | 6 | 6 | 0 | 6 | 0 | 762 |
| - | dupthegodless | Attacker | 18 | 3 | 3 | 0 | 6 | 0/- | 343 | 6 | 8 | 5 | 0 | 5 | 0 | 622 |
| - | PeRcH72 | Defender | 1 | 4 | 1 | 0 | 0 | 14/3 | 65 | 5 | 2 | 11 | 0 | 12 | 1 | 545 |
| - | localhero | Defender | 0 | 0 | 0 | 0 | 0 | 19/5 | 0 | 1 | 3 | 9 | 0 | 9 | 0 | 368 |
| - | -uh.Pr3DazZz | Attacker | 13 | 0 | 0 | 0 | 15 | 0/- | 33 | 3 | 4 | 9 | 0 | 9 | 0 | 346 |
| - | Lilia | Attacker | 13 | 2 | 0 | 2 | 3 | 0/- | 167 | 0 | 0 | 1 | 0 | 2 | 1 | 272 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 30000 | 999 | 0Hz | 84 | 85 | 87 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 17 | 0 | Variable ping | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.73x. As a defender, your standout work was stopping danger before it became a cap: 11 mid returns and 1 clutch return. You fought efficiently: 92-52 with a 1.77 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.58x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 11 grabs. You fought efficiently: 114-79 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.55x. Your attacking runs had purpose, with 18 grabs leading to 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Dominating | Defender | I think this was a good step up from your normal game, with a 1.22x rating. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.Pr3DazZz | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |
| Lilia | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 13 grabs producing 2 caps and 2 solos. I think survival was your main issue: 17-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |