7 Nov 2026, 22:13
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 316 | 120 | 121 | 0 | 305 | 20.3 cm | 0.99 | 50% | 39% | 0:05 |
| -uh.StarzZz`-FB | 298 | 123 | 113 | 0 | 323 | 13.5 cm | 1.09 | 52% | 40% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Grimace | 16 | 2 | 1 | 4 kills | |||
| -uh.StarzZz`- | 24 | 8 | 1 | 5 kills | |||
| pho` | 18 | 7 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-13 in favour of Blue Team.
The opening breakthrough came at 0:42 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 13 of the 22 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with Grossebaf finishing for Blue Team on a solo run. That score set the closing shape of the match at 9-13.
Grossebaf stood out as the main objective influence with 21 grabs, 7 captures, 12 returns, and an MVP score of 1064. Grimace made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 38 pickups, 22 captures, 5 solos, 17 assists, 99 flag kills, 68 covers, 0 seals, 61 returns, 52 mid returns, 9 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 41% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: Grimace produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 81 |
| 18 |
| 102 |
| 0 |
| 349 |
| - |
| 0.18 |
| 15% |
| 6% |
| 0:06 |
| Team Total | 695 | 261 | 336 | 0 | 977 | 16.9 cm | 0.78 | 44% | 28% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 361 | 122 | 87 | 0 | 327 | - | 1.40 | 58% | 40% | 0:07 |
| Grimace | 313 | 98 | 89 | 0 | 276 | - | 1.10 | 52% | 36% | 0:07 |
| _-=Pr3dazZz=- | 241 | 116 | 85 | 0 | 306 | 36.0 cm | 1.36 | 58% | 41% | 0:07 |
| Team Total | 915 | 336 | 261 | 0 | 909 | 36.0 cm | 1.29 | 56% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 6 |
| 3 |
| 4 kills |
| Grossebaf | 19 | 7 | 3 | 4 kills |
| .:RattuS:. | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Grimace | 2 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| _-=Pr3dazZz=- | 3 | 6 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| .:RattuS:. | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 21 | 7 | 4 | 4 | 21 | 0/- | 693 | 6 | 15 | 12 | 0 | 12 | 2 | 1064 |
| - | -uh.StarzZz`- | Attacker | 21 | 6 | 2 | 1 | 16 | 0/- | 490 | 10 | 8 | 5 | 0 | 7 | 2 | 870 |
| - | Grimace | Defender | 2 | 2 | 0 | 0 | 0 | 27/7 | 95 | 4 | 12 | 16 | 0 | 19 | 3 | 827 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 4 | 4 | 0 | 7 | 0/- | 512 | 8 | 18 | 2 | 0 | 4 | 0 | 816 |
| - | pho` | Defender | 3 | 3 | 1 | 0 | 0 | 27/6 | 115 | 6 | 14 | 16 | 0 | 18 | 2 | 771 |
| - | .:RattuS:. | Attacker | 20 | 0 | 6 | 0 | 1 | 0/- | 295 | 4 | 1 | 1 | 0 | 1 | 0 | 438 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| .:RattuS:. | 25000 | 0 | 0Hz | 40 | 44 | 47 | 0 | Variable ping | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| Grossebaf | 25000 | 400 | - | 16 | 18 | 19 | 0 | Minor variation | |
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 2.58x. Your attacking runs had purpose, with 21 grabs leading to 6 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.45x. You helped keep the score under control with 16 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Grossebaf | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.41x. Your grabs and running were a real strength, with 21 grabs turning into 7 caps and 4 solos. You fought efficiently: 122-87 with a 1.40 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grimace | Stable | Defender | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 16 grabs became 4 caps. You fought efficiently: 116-85 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| .:RattuS:. | Feeding | Attacker | This was a hard outing for you at 0.39x; treat it as a reset point, not a verdict on your ability. You kept looking for the flag with 20 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 18-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |