Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| !p']['~hYpEr^ | 1 | 0% | 20 | 20 | 20 | - |
!p']['~hYpEr^: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
This profile is mostly kill pressure: 37 CTF kills sitting behind the rest of the objective chaos. Low CTF Impact: CTF impact is low right now. The player may be helping somewhere, but the flag stats are not standing up in court.
Gameplay read: mixed CTF read. A bit of everything, which is either flexible or suspicious depending on the scoreboard.
Lifetime CTF file: 1 CTF matches, 11 objective events, 37 CTF kills, and 70 MVP score. Per match that is 11.0 objective events, 37.0 kills, and 70.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 1 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 4 grabs, 0 pickups, 0 caps, and 0 solos. Finish rate is 0% from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 4 returns, 0 mid returns, 0 clutch returns, and 3 flag kills. That is 4.00 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at 0.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 63% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 0% wins over 1 games, which the report department has officially filed as cold run. !p']['~hYpEr^ has spent the most time on CTF-BrokenLimits-S6, with 1 recorded games there and a 0% win rate.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 11 objective actions: 4 grabs, 0 caps, 4 returns, 3 flag kills, and 0 support actions. Best advice: do not let them get comfortable on CTF-BrokenLimits-S6, unless the plan is to donate confidence.