Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| CouncilEstateNinja | 3 | 100% | 172 | 208 | 172 | Swingy |
CouncilEstateNinja: one of those players who keeps showing up on the correct side of the scoreboard, which is deeply irritating for everyone trying to have a peaceful evening.
The kill feed is doing a lot of talking here: 228 CTF kills backing up the profile. Elite CTF: this is premium CTF nonsense: volume, results, and enough objective damage to make defenders pretend they were covering mid.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 3 CTF matches, 181 objective events, 228 CTF kills, and 1184 MVP score. Per match that is 60.3 objective events, 76.0 kills, and 394.7 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 3 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 52 grabs, 23 pickups, 13 caps, and 9 solos. Finish rate is 17% from touches and 69% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 12 returns, 6 mid returns, 4 clutch returns, and 25 flag kills. That is 7.33 returns per CTF match, with 18% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 7 assists, 30 covers, and 0 seals, running at 12.3 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 100% wins from 3 games, enough for the server jury to call it hot streak. The map file keeps circling back to CTF-1on1-TumultB1: 1 appearances with a 100% win rate.
PUG draft setup read: this player runs 47.8 cm with 111 FOV, sits in a balanced mechanical range with no extreme setup lean.
Connection read: UHNet has their con as good over the last 3 months (504 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 181 objective actions: 52 grabs, 13 caps, 22 returns, 25 flag kills, and 37 support actions. CTF-1on1-TumultB1 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Balanced turn speed means matchup advantage depends more on role, map, and connection than raw setup.