Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| DaSnaksta | 0 | - | - | - | - | - |
DaSnaksta: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
Kill pressure is the obvious read: 51 CTF kills and enough noise to make routes uncomfortable. Unproven CTF: No CTF file to judge here. The stats page has put the clipboard down and is staring.
Gameplay read: there is no CTF gameplay read yet, so the stats page is just holding a clipboard and waiting.
Lifetime CTF file: 0 CTF matches, 0 objective events, 51 CTF kills, and 49 MVP score. Per match that is - objective events, - kills, and - MVP score, which is enough maths to make voice chat go quiet for half a second. There are no CTF matches in the selected lifetime slice, so the CTF verdict stays unproven.
Flag crime report: 0 grabs, 0 pickups, 0 caps, and 0 solos. Finish rate is - from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 0 returns, 0 mid returns, 0 clutch returns, and 0 flag kills. That is - returns per CTF match, with - coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at - support actions per CTF match. Role shape says Kill Pressure, with Kills holding 91% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 4 loaded games are running at 75% wins, so the current mood is hot streak with witnesses. DM-Deck16][ is the main comfort read: 2 games, 50% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
CTF objective data is quiet for this profile, so either the player is hiding, spectating, or committing crimes off the spreadsheet. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.