Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| NZROSE | 8 | 50% | 165 | 243 | 165 | Swingy |
NZROSE: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
The kill feed is doing a lot of talking here: 584 CTF kills backing up the profile. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 8 CTF matches, 513 objective events, 584 CTF kills, and 3077 MVP score. Per match that is 64.1 objective events, 73.0 kills, and 384.6 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 8 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 81 grabs, 41 pickups, 21 caps, and 9 solos. Finish rate is 17% from touches and 43% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 106 returns, 61 mid returns, 17 clutch returns, and 138 flag kills. That is 23.0 returns per CTF match, with 9% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 12 assists, 25 covers, and 2 seals, running at 4.88 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 50% wins from 8 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-ThornsV2_Small: 3 appearances with a 67% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (2187 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 513 objective actions: 81 grabs, 21 caps, 184 returns, 138 flag kills, and 39 support actions. CTF-ThornsV2_Small is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.