Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Spöke: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Attack read is loud: 0 grabs, 0 pickups, and 0 caps worth of enemy-base trespassing. Unproven CTF: No CTF file to judge here. The stats page has put the clipboard down and is staring.
Gameplay read: there is no CTF gameplay read yet, so the stats page is just holding a clipboard and waiting.
Lifetime CTF file: 0 CTF matches, 0 objective events, 0 CTF kills, and 0 MVP score. Per match that is - objective events, - kills, and - MVP score, which is enough maths to make voice chat go quiet for half a second. There are no CTF matches in the selected lifetime slice, so the CTF verdict stays unproven.
Flag crime report: 0 grabs, 0 pickups, 0 caps, and 0 solos. Finish rate is - from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 0 returns, 0 mid returns, 0 clutch returns, and 0 flag kills. That is - returns per CTF match, with - coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 0 assists, 0 covers, and 0 seals, running at - support actions per CTF match. Role shape says Flag Pressure, with Attack holding 0% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form has gone quiet, so the report department is forced to stare at the lifetime stats and pretend that was the plan. CTF-1on1-Midle-v2 is the main comfort read: 1 games, 0% wins, and probably at least one argument about spawns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Spöke | 0 | - | - | - | - | - |
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
CTF objective data is quiet for this profile, so either the player is hiding, spectating, or committing crimes off the spreadsheet. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.