Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 52.0 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| cho | 2 | 0% | 136 | 144 | 136 | Stable |
cho: the type of player who makes people check their ping, their mouse, and then their life choices.
The kill feed is doing a lot of talking here: 194 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 111 objective events, 194 CTF kills, and 683 MVP score. Per match that is 55.5 objective events, 97.0 kills, and 341.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 40 grabs, 5 pickups, 4 caps, and 3 solos. Finish rate is 9% from touches and 75% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 10 returns, 7 mid returns, 3 clutch returns, and 23 flag kills. That is 10.0 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 1 assists, 15 covers, and 0 seals, running at 8.00 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 0% wins from 2 games, enough for the server jury to call it cold run. The map file keeps circling back to CTF-1on1-Midle-v2: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 52.0 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (404 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 111 objective actions: 40 grabs, 4 caps, 20 returns, 23 flag kills, and 16 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.