Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Aug 2026, 21:45
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 302 | 114 | 118 | 0 | 233 | 20.3 cm | 0.97 | 49% | 49% | 0:06 |
| -uh.StarzZz`-FB | 188 | 102 | 107 | 0 | 329 | 13.5 cm | 0.95 | 49% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| PeRcH72 | 26 | 4 | 1 | 5 kills | |||
| cho | 19 | 5 | 2 | 4 kills | |||
| pho` | 23 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:38 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:04, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-4.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 25 returns, and an MVP score of 700. cho made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 69 grabs, 22 pickups, 9 captures, 3 solos, 7 assists, 82 flag kills, 44 covers, 0 seals, 60 returns, 55 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 49% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: cho produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| tono |
| 168 |
| 85 |
| 91 |
| 0 |
| 421 |
| 19.6 cm |
| 0.93 |
| 48% |
| 26% |
| 0:07 |
| Team Total | 658 | 301 | 316 | 0 | 983 | 17.8 cm | 0.95 | 49% | 35% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 237 | 118 | 103 | 0 | 331 | 20.3 cm | 1.15 | 53% | 36% | 0:07 |
| cho | 228 | 112 | 96 | 0 | 398 | - | 1.17 | 54% | 29% | 0:07 |
| Broken_Soul | 172 | 86 | 102 | 0 | 362 | 58.3 cm | 0.84 | 46% | 32% | 0:07 |
| Team Total | 637 | 316 | 301 | 0 | 1091 | 39.3 cm | 1.05 | 51% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 2 |
| 2 |
| 4 kills |
| tono | 11 | 3 | 3 kills |
| Broken_Soul | 15 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| PeRcH72 | 4 | 9 kills | ||||
| cho | 1 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| tono | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 0 | 0 | 0 | 29/15 | 4 | 5 | 4 | 24 | 0 | 25 | 0 | 700 |
| - | tono | Attacker | 8 | 0 | 3 | 0 | 6 | 0/- | 273 | 5 | 12 | 4 | 0 | 4 | 1 | 533 |
| - | PeRcH72 | Defender | 0 | 0 | 1 | 0 | 0 | 20/- | 0 | 1 | 2 | 16 | 0 | 18 | 1 | 524 |
| - | cho | Attacker | 17 | 0 | 1 | 0 | 15 | 0/- | 144 | 2 | 11 | 4 | 0 | 5 | 2 | 501 |
| - | -uh.StarzZz`- | Attacker | 23 | 3 | 2 | 1 | 6 | 0/- | 223 | 5 | 8 | 4 | 0 | 5 | 1 | 500 |
| - | Broken_Soul | Attacker | 21 | 4 | 0 | 2 | 6 | 0/- | 256 | 4 | 7 | 3 | 0 | 3 | 0 | 464 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 81 | 101 | 177 | 4 | Unstable spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 11 | 0 | Good connection | |
| cho | 30000 | - | - | 24 | 26 | 53 | 2 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 18 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| cho | Godlike | Attacker | Great game, this was a really strong performance from you at 1.99x. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.72x. You helped keep the score under control with 24 mid returns. Aim was a real positive at 49% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| PeRcH72 | Godlike | Defender | Great game, this was a really strong performance from you at 1.61x. You helped keep the score under control with 16 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| tono | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 43%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.34x. Your flag work was one of your best areas, with 21 grabs producing 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.29x. Your attacking runs had purpose, with 23 grabs leading to 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |