Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| crispy | 2 | 50% | 179 | 223 | 179 | Swingy |
crispy: a certified aim nuisance. You can move cleanly, dodge properly, and still get deleted like the server had a personal problem with you.
Kill pressure is the obvious read: 252 CTF kills and enough noise to make routes uncomfortable. Very Good CTF: CTF read is strong. The stats are not screaming legend, but they are definitely pointing and saying deal with this one.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 2 CTF matches, 132 objective events, 252 CTF kills, and 924 MVP score. Per match that is 66.0 objective events, 126.0 kills, and 462.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 33 grabs, 13 pickups, 7 caps, and 3 solos. Finish rate is 15% from touches and 43% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 13 returns, 9 mid returns, 4 clutch returns, and 31 flag kills. That is 13.0 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 3 assists, 16 covers, and 0 seals, running at 9.50 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 45% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 2 loaded games are running at 50% wins, so the current mood is positive run with witnesses. CTF-ThornsV2_Small is the main comfort read: 1 games, 100% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 132 objective actions: 33 grabs, 7 caps, 26 returns, 31 flag kills, and 19 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.