Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 63.8 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| (sXs)-Stomper2008 | 5 | 40% | 43 | 59 | 43 | Swingy |
(sXs)-Stomper2008: mostly communicates through kill feed entries. Not always polite, but statistically difficult to ignore.
The kill feed is doing a lot of talking here: 191 CTF kills backing up the profile. Inconsistent CTF: not useless, not scary. The profile is giving mixed signals and one of them is probably a dropped flag.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 5 CTF matches, 103 objective events, 191 CTF kills, and 545 MVP score. Per match that is 20.6 objective events, 38.2 kills, and 109.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 5 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 36 grabs, 5 pickups, 0 caps, and 0 solos. Finish rate is 0% from touches and - of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 12 returns, 12 mid returns, 0 clutch returns, and 14 flag kills. That is 4.80 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 4 assists, 20 covers, and 0 seals, running at 4.80 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 49% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 40% wins from 5 games, enough for the server jury to call it mixed form. The map file keeps circling back to CTF-1on1-Midle-v2: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 63.8 cm with 90 FOV, likely built more for tracking and controlled aim than emergency spins.
Connection read: UHNet has their con as good over the last 3 months (3 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 103 objective actions: 36 grabs, 0 caps, 24 returns, 14 flag kills, and 24 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.