Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Oct 2026, 21:16
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 277 | 131 | 82 | 0 | 352 | 13.5 cm | 1.60 | 62% | 39% | 0:08 |
| pho` | 214 | 85 | 94 | 0 | 238 | 20.3 cm | 0.90 | 47% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 22 | 12 | 1 | 2 | 5 kills | ||
| tono | 10 | 5 | 2 | 5 kills | |||
| newut | 15 | 7 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 2:02 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:46, with pho` finishing for Red Team. That score set the closing shape of the match at 5-7.
pho` stood out as the main objective influence with 10 grabs, 4 captures, 6 returns, and an MVP score of 620. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 34 pickups, 12 captures, 3 solos, 10 assists, 70 flag kills, 30 covers, 0 seals, 35 returns, 31 mid returns, 4 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 131 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: (sXs)-Stomper2008 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 79 |
| 45 |
| 96 |
| 0 |
| 453 |
| - |
| 0.47 |
| 32% |
| 11% |
| 0:06 |
| Team Total | 570 | 261 | 272 | 0 | 1043 | 16.9 cm | 0.96 | 49% | 26% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 235 | 97 | 91 | 0 | 310 | 36.0 cm | 1.07 | 52% | 36% | 0:07 |
| tono | 155 | 81 | 81 | 0 | 344 | 19.6 cm | 1.00 | 50% | 26% | 0:08 |
| newutFB | 146 | 94 | 89 | 0 | 264 | - | 1.06 | 51% | 36% | 0:07 |
| Team Total | 536 | 272 | 261 | 0 | 918 | 27.8 cm | 1.04 | 51% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 6 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 15 | 1 | 3 kills |
| (sXs)-Stomper2008 | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 6 | 2 | 11 kills | |||
| tono | 3 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| (sXs)-Stomper2008 | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 4 | 1 | 2 | 17 | 0/- | 332 | 8 | 0 | 5 | 0 | 6 | 1 | 620 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 1 | 0 | 0 | 22/4 | 149 | 6 | 5 | 12 | 0 | 13 | 0 | 573 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 22/6 | 1 | 5 | 7 | 13 | 0 | 15 | 2 | 561 |
| - | tono | Attacker | 15 | 2 | 3 | 1 | 5 | 0/- | 295 | 6 | 5 | 1 | 0 | 1 | 1 | 492 |
| - | newut | Attacker | 11 | 3 | 2 | 0 | 2 | 0/- | 256 | 8 | 7 | 0 | 0 | 0 | 0 | 428 |
| - | (sXs)-Stomper2008 | Attacker | 8 | 0 | 3 | 0 | 2 | 0/- | 167 | 1 | 6 | 0 | 1 | 0 | 0 | 266 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| (sXs)-Stomper2008 | 25000 | - | - | 33 | 33 | 35 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 96 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 69 | 73 | 78 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.78x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 131-82 with a 1.60 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 2.53x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 10 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.19x. Your defensive timing was good: 12 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| tono | Stable | Attacker | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 15 grabs into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Struggling | Attacker | You were below your usual level at 0.87x, so cleaner decisions and timing will matter most for you. Very strong flag running: you made 11 grabs count with 3 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (sXs)-Stomper2008 | Feeding | Attacker | You had a tough match at 0.47x, well below your usual level, but I think it is fixable. Your flag pressure was good with 8 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 45-96 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |