Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Old_Mac_Donald | 2 | 50% | 315 | 411 | 315 | Swingy |
Old_Mac_Donald: a profile with enough logged history to stop pretending anything here is accidental.
The return desk has receipts: 43 returns, 60 flag kills, 13 clutch returns. Very Good CTF: this is a real CTF contributor, with enough flag work to make the enemy base feel rented.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 2 CTF matches, 248 objective events, 173 CTF kills, and 1361 MVP score. Per match that is 124.0 objective events, 86.5 kills, and 680.5 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 44 grabs, 17 pickups, 6 caps, and 4 solos. Finish rate is 10% from touches and 67% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 43 returns, 30 mid returns, 13 clutch returns, and 60 flag kills. That is 43.0 returns per CTF match, with 15% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 5 assists, 26 covers, and 0 seals, running at 15.5 support actions per CTF match. Role shape says Flag Defender, with Defense holding 33% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 50% wins from 2 games, enough for the server jury to call it positive run. The map file keeps circling back to CTF-andACTION-Misty: 1 appearances with a 0% win rate.
PUG draft setup read: this player runs 102.5 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (917 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 248 objective actions: 44 grabs, 6 caps, 86 returns, 60 flag kills, and 31 support actions. CTF-andACTION-Misty is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.