Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| user | 2 | 100% | 219 | 242 | 219 | Stable |
user: a known quantity on the server, which means the stats are no longer observations, they are allegations with timestamps.
Kill pressure is the obvious read: 271 CTF kills and enough noise to make routes uncomfortable. Elite CTF: CTF rating says serious problem. Not a cute little problem either, more like everyone suddenly needs a team meeting.
Gameplay read: the numbers say CTF core, which means they are doing the chores as well as the flashy bits.
Lifetime CTF file: 2 CTF matches, 164 objective events, 271 CTF kills, and 1082 MVP score. Per match that is 82.0 objective events, 135.5 kills, and 541.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 46 grabs, 16 pickups, 9 caps, and 8 solos. Finish rate is 15% from touches and 89% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 14 returns, 14 mid returns, 0 clutch returns, and 36 flag kills. That is 14.0 returns per CTF match, with 0% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 4 assists, 17 covers, and 0 seals, running at 10.5 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 43% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
The last 2 loaded games are running at 100% wins, so the current mood is hot streak with witnesses. CTF-1on1-Midle-v2 is the main comfort read: 1 games, 100% wins, and probably at least one argument about spawns.
Draft setup read: no useful client setup profile is available yet.
Connection read: no UHNet telemetry has landed for this player in the last 3 months yet.
The CTF footprint is 164 objective actions: 46 grabs, 9 caps, 28 returns, 36 flag kills, and 21 support actions. The K/D is strong enough that at least three deaths per night are probably being blamed on netcode.