Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 129.2 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| L0gan | 4 | 0% | 121 | 130 | 121 | Stable |
L0gan: a profile with enough logged history to stop pretending anything here is accidental.
The kill feed is doing a lot of talking here: 219 CTF kills backing up the profile. Solid CTF: there is proper CTF value here, even if the profile still has a few areas where the stats side-eyes the demo.
Gameplay read: real objective value here. The flag, the routes, and the panic moments all have their fingerprints on them.
Lifetime CTF file: 4 CTF matches, 218 objective events, 219 CTF kills, and 1103 MVP score. Per match that is 54.5 objective events, 54.8 kills, and 275.8 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 4 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 44 grabs, 14 pickups, 4 caps, and 1 solos. Finish rate is 7% from touches and 25% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 43 returns, 40 mid returns, 3 clutch returns, and 56 flag kills. That is 21.5 returns per CTF match, with 3% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 5 assists, 8 covers, and 0 seals, running at 3.25 support actions per CTF match. Role shape says Kill Pressure, with Kills holding 34% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent tape says 0% wins from 4 games, enough for the server jury to call it cold run. The map file keeps circling back to CTF-1on1-Midle-v2: 2 appearances with a 0% win rate.
PUG draft setup read: this player runs 129.2 cm with 100 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (1726 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 218 objective actions: 44 grabs, 4 caps, 86 returns, 56 flag kills, and 13 support actions. CTF-1on1-Midle-v2 is the warning label map here; ignore that at your own scoreboard risk.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.