Unreal HeavenThe home of 2v2 and 3v3 iCTFPlayer Identity
PUG draft setup read: this player runs 110.3 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Cached objective value trend, player DNA, objective mix, comparison, and shared-match breakdown.
| Player | Matches | Win Rate | Avg | Best | CTF Impact | Consistency |
|---|---|---|---|---|---|---|
| Far_Q | 2 | 50% | 123 | 125 | 123 | Stable |
Far_Q: does the thankless work that makes someone else look like a genius. The scoreboard notices eventually, even if voice chat does not.
This profile does the unglamorous work: 6 assists, 13 covers, and 0 seals. Very Good CTF: yes, they are good at CTF. Not flawless, but absolutely the sort of player who makes the match more annoying than it needed to be.
Gameplay read: this is proper CTF work. The player is not just here to decorate the kill feed; they are actually moving the match.
Lifetime CTF file: 2 CTF matches, 100 objective events, 96 CTF kills, and 538 MVP score. Per match that is 50.0 objective events, 48.0 kills, and 269.0 MVP score, which is enough maths to make voice chat go quiet for half a second. Small sample warning: 2 CTF matches is enough for a read, but not enough to start carving statues.
Flag crime report: 34 grabs, 12 pickups, 3 caps, and 2 solos. Finish rate is 7% from touches and 67% of caps were solo, so this is where we decide whether the player is a runner, a thief, or just repeatedly lost in enemy base.
Recovery department: 10 returns, 6 mid returns, 4 clutch returns, and 10 flag kills. That is 10.0 returns per CTF match, with 20% coming in the close-save panic window where everyone suddenly develops opinions.
Team value: 6 assists, 13 covers, and 0 seals, running at 9.50 support actions per CTF match. Role shape says Team Support, with Support holding 31% of the model, so the stats are pointing at the job they actually do, not the job they claim in Discord.
Recent form sits at 50% wins over 2 games, which the report department has officially filed as positive run. Far_Q has spent the most time on CTF-UH-Azure-v3, with 1 recorded games there and a 0% win rate.
PUG draft setup read: this player runs 110.3 cm with 106 FOV, likely better at tracking, cover, and wide-awareness reads than frantic close-range turns.
Connection read: UHNet has their con as good over the last 3 months (2 UHNet events, no ping avg ping, 100/100 reliability), with no reconnects, timeouts, or poor-quality flags.
The CTF footprint is 100 objective actions: 34 grabs, 3 caps, 20 returns, 10 flag kills, and 19 support actions. Best advice: do not let them get comfortable on CTF-UH-Azure-v3, unless the plan is to donate confidence.
No sensitivity, FOV, FPS, or cm/360 changes detected in the stored client history.
No close setup neighbours found yet.
Likely stronger into predictable wide fights and tracking duels; can be pressured by fast-turn close-range runners.