Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2025, 20:52
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 252 | 92 | 103 | 0 | 374 | 58.3 cm | 0.89 | 47% | 31% | 0:06 |
| newut | 216 | 101 | 102 | 0 | 260 | - | 0.99 | 50% | 39% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 23 | 5 | 4 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 18 | 1 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 9 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 4-7 in favour of Blue Team.
The opening breakthrough came at 0:23 when newut scored for Red Team. Blue Team created more scoring chances, converting 7 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:15, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 4-7.
(FT)Swat stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 774. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 80 grabs, 20 pickups, 11 captures, 7 solos, 7 assists, 89 flag kills, 51 covers, 0 seals, 69 returns, 61 mid returns, 8 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 40% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 148 |
| 69 |
| 110 |
| 0 |
| 335 |
| 46.0 cm |
| 0.63 |
| 39% |
| 24% |
| 0:05 |
| Team Total | 616 | 262 | 315 | 0 | 969 | 52.1 cm | 0.83 | 45% | 31% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 343 | 141 | 77 | 0 | 404 | - | 1.83 | 65% | 40% | 0:08 |
| _-=Pr3dazZz=- | 229 | 99 | 84 | 0 | 376 | 36.0 cm | 1.18 | 54% | 36% | 0:07 |
| -uh.StarzZz`-FB | 180 | 75 | 101 | 0 | 253 | 13.5 cm | 0.74 | 43% | 30% | 0:06 |
| Team Total | 752 | 315 | 262 | 0 | 1033 | 24.7 cm | 1.20 | 55% | 36% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 1 |
| 4 kills |
| newut | 19 | 5 | 3 kills |
| -cide- | 10 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 7 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| Broken_Soul | 2 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| -cide- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Defender | 0 | 1 | 1 | 0 | 0 | 27/11 | 60 | 2 | 14 | 18 | 0 | 21 | 2 | 774 |
| - | _-=Pr3dazZz=- | Attacker | 19 | 4 | 1 | 2 | 11 | 0/- | 413 | 4 | 6 | 4 | 0 | 5 | 2 | 720 |
| - | Broken_Soul | Defender | 0 | 0 | 1 | 0 | 0 | 20/2 | 0 | 4 | 7 | 19 | 0 | 19 | 1 | 590 |
| - | -uh.StarzZz`- | Attacker | 25 | 2 | 3 | 2 | 7 | 0/- | 228 | 1 | 11 | 4 | 0 | 6 | 2 | 584 |
| - | newut | Attacker | 16 | 2 | 0 | 1 | 18 | 0/- | 136 | 5 | 8 | 11 | 0 | 12 | 0 | 526 |
| - | -cide- | Attacker | 20 | 2 | 1 | 2 | 6 | 0/- | 264 | 4 | 5 | 5 | 0 | 6 | 1 | 492 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 95 | 97 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 15 | 20 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| (FT)Swat | 35000 | - | - | 48 | 49 | 50 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | You played a really good game here and your 1.54x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 2 clutch returns. You fought efficiently: 141-77 with a 1.83 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.52x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 19 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | You had a huge game and played well above your usual level at 1.49x. Your defensive timing was good: 19 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. Your grabs and running were a real strength, with 25 grabs turning into 2 caps and 2 solos. I think survival was your main issue: 75-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. Your flag work was one of your best areas, with 16 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.19x. You carried real threat on attack, turning 20 grabs into 2 caps and 2 solos. I think survival was your main issue: 69-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |