Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jun 2026, 22:52
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 333 | 138 | 85 | 0 | 329 | 13.5 cm | 1.62 | 62% | 44% | 0:07 |
| Broken_SoulFB | 143 | 73 | 100 | 0 | 247 | 58.3 cm | 0.73 | 42% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 4 | 7 | 2 | 5 kills | ||
| pho` | 15 | 11 | 4 | 4 | 5 kills | ||
| Broken_Soul | 14 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 2-1 in favour of Red Team.
The opening breakthrough came at 0:21 when PeRcH72 scored for Blue Team. Red Team created more scoring chances, converting 2 of the 3 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:01, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 2-1.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 20 returns, and an MVP score of 670. -Frag- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 56 grabs, 28 pickups, 3 captures, 1 solos, 3 assists, 81 flag kills, 26 covers, 0 seals, 53 returns, 51 mid returns, 2 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 145 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: PeRcH72 logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -Frag- | 112 | 53 | 95 | 0 | 251 | - | 0.56 | 36% | 23% | 0:06 |
| Team Total | 588 | 264 | 280 | 0 | 827 | 35.9 cm | 0.94 | 49% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 255 | 145 | 78 | 0 | 329 | 20.3 cm | 1.86 | 65% | 44% | 0:08 |
| PeRcH72 | 113 | 62 | 93 | 0 | 273 | 20.3 cm | 0.67 | 40% | 23% | 0:07 |
| -uh.Pr3DazZz | 110 | 73 | 93 | 0 | 315 | - | 0.78 | 44% | 29% | 0:07 |
| Team Total | 478 | 280 | 264 | 0 | 917 | 20.3 cm | 1.06 | 51% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 3 |
| 3 kills |
| PeRcH72 | 9 | 1 | 3 kills |
| -Frag- | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 9 | 9 kills | ||||
| pho` | 12 | 8 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -uh.Pr3DazZz | 4 kills | |||||
| PeRcH72 | 4 kills | |||||
| -Frag- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 31/15 | 18 | 1 | 8 | 20 | 0 | 20 | 0 | 670 |
| - | pho` | Defender | 1 | 0 | 0 | 0 | 0 | 18/- | 23 | 2 | 7 | 14 | 0 | 14 | 0 | 466 |
| - | Broken_Soul | Attacker | 16 | 1 | 1 | 1 | 10 | 0/- | 135 | 5 | 2 | 7 | 0 | 7 | 0 | 392 |
| - |
| Attacker |
| 7 |
| 0 |
| 1 |
| 0 |
| 9 |
| 0/- |
| 47 |
| 4 |
| 4 |
| 4 |
| 0 |
| 5 |
| 1 |
| 271 |
| - | -uh.Pr3DazZz | Attacker | 16 | 0 | 1 | 0 | 6 | 0/- | 29 | 5 | 3 | 3 | 0 | 4 | 0 | 231 |
| - | PeRcH72 | Attacker | 16 | 1 | 0 | 0 | 7 | 0/- | 48 | 11 | 2 | 3 | 1 | 3 | 1 | 210 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 22 | 23 | 23 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 35 | 36 | 0 | Good connection | |
| -uh.Pr3DazZz | 30000 | - | - | 18 | 19 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 21 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 2.07x. You helped keep the score under control with 20 mid returns. You fought efficiently: 138-85 with a 1.62 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.51x. You helped keep the score under control with 14 mid returns. You fought efficiently: 145-78 with a 1.86 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.22x. Your attacking play was strong, especially because you turned 16 grabs into 1 cap and 1 solo. I think survival was your main issue: 73-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -Frag- | Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 53-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Struggling | Attacker | You had a quieter game than normal at 0.90x; I think the useful part is that your improvement target is visible. Excellent flag running from you: 16 grabs became 1 cap. I think survival was your main issue: 62-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.Pr3DazZz | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. 16 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 73-93 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |