15 Mar 2026, 19:46
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 384 | 124 | 115 | 0 | 388 | - | 1.08 | 52% | 32% | 0:05 |
| PandaFB | 260 | 136 | 94 | 0 | 384 | - | 1.45 | 59% | 36% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 11 | 10 | 2 | 3 | 5 kills | ||
| Panda | 18 | 8 | 4 | 3 | 5 kills | ||
| -uh.Pr3DazZz | 9 | 6 | 1 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:38 when {Black_Mage}` scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:26, with Zo-^ finishing for Blue Team. That score set the closing shape of the match at 9-6.
localhero stood out as the main objective influence with 7 grabs, 4 captures, 11 returns, and an MVP score of 843. -uh.Pr3DazZz made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 45 pickups, 15 captures, 5 solos, 13 assists, 98 flag kills, 92 covers, 0 seals, 51 returns, 43 mid returns, 8 clutch returns, and 5 cherry picks.
Panda supplied the sharpest shooting numbers, finishing with 36% accuracy and 136 kills.
Banter read: localhero was the main CTF problem, turning useful moments into scoreboard paperwork.
Cherry watch: {Black_Mage}` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` |
| 155 |
| 31 |
| 111 |
| 0 |
| 153 |
| - |
| 0.28 |
| 22% |
| 24% |
| 0:05 |
| Team Total | 799 | 291 | 320 | 0 | 925 | - | 0.91 | 48% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 277 | 102 | 99 | 0 | 337 | - | 1.03 | 51% | 31% | 0:06 |
| Zo-^ | 246 | 102 | 100 | 0 | 360 | - | 1.02 | 50% | 31% | 0:06 |
| tono | 237 | 116 | 92 | 0 | 444 | 19.6 cm | 1.26 | 56% | 26% | 0:07 |
| Team Total | 760 | 320 | 291 | 0 | 1141 | 19.6 cm | 1.10 | 52% | 29% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 7 |
| 2 |
| 1 |
| 5 kills |
| Zo-^ | 19 | 6 | 3 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 3 | 1 | 10 kills | |||
| Panda | 7 | 8 kills | ||||
| -uh.Pr3DazZz | 2 | 8 kills | ||||
| tono | 4 | 7 kills | ||||
| Zo-^ | 1 | 5 kills | ||||
| {Black_Mage}` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | localhero | Attacker | 7 | 4 | 3 | 1 | 29 | 0/- | 431 | 7 | 23 | 9 | 0 | 11 | 1 | 843 |
| - | -uh.Pr3DazZz | Attacker | 10 | 2 | 2 | 1 | 15 | 0/- | 220 | 12 | 17 | 8 | 1 | 9 | 4 | 703 |
| - | Zo-^ | Attacker | 12 | 3 | 2 | 1 | 14 | 0/- | 312 | 10 | 14 | 6 | 0 | 8 | 0 | 630 |
| - |
| Attacker |
| 21 |
| 1 |
| 2 |
| 1 |
| 14 |
| 0/- |
| 182 |
| 4 |
| 17 |
| 7 |
| 2 |
| 7 |
| 0 |
| 561 |
| - | {Black_Mage}` | Attacker | 8 | 4 | 2 | 1 | 9 | 0/- | 287 | 8 | 5 | 7 | 2 | 7 | 1 | 530 |
| - | tono | Attacker | 10 | 1 | 2 | 0 | 17 | 0/- | 67 | 4 | 16 | 6 | 0 | 9 | 2 | 506 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 20000 | - | - | 20 | 20 | 21 | 0 | Good connection | |
| Panda | 25000 | 500 | 0Hz | 32 | 34 | 36 | 0 | Minor variation | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 30 | 33 | 36 | 0 | Rhythmic fluctuation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 11 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 35 | 36 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 73 | 82 | 112 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.16x. Your attacking runs had purpose, with 7 grabs leading to 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Zo-^ | Godlike | Attacker | You put together a top-level game here and finished at 1.63x. Your attacking play was strong, especially because you turned 12 grabs into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| {Black_Mage}` | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.61x. Excellent flag running from you: 8 grabs became 4 caps and 1 solo. I think survival was your main issue: 31-111 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.Pr3DazZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.60x. Your attacking runs had purpose, with 10 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| tono | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.57x. Excellent flag running from you: 10 grabs became 1 cap. You fought efficiently: 116-92 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Panda | Godlike | Attacker | Well played, this was a fantastic performance at 1.43x. You were dangerous with the flag: 21 grabs led to 1 cap and 1 solo. You fought efficiently: 136-94 with a 1.45 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |