Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Aug 2026, 18:28
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 243 | 97 | 90 | 0 | 297 | 58.3 cm | 1.08 | 52% | 36% | 0:07 |
| PeRcH72FB | 208 | 87 | 101 | 0 | 284 | 20.3 cm | 0.86 | 46% | 31% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 16 | 3 | 2 | 1 | 5 kills | ||
| Broken_Soul | 12 | 5 | 1 | 5 kills | |||
| gzm | 15 | 6 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:11 when chroot@tossy3 scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:37, with chroot@tossy3 finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-7.
chroot@tossy3 stood out as the main objective influence with 23 grabs, 4 captures, 7 returns, and an MVP score of 818. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 20 pickups, 12 captures, 6 solos, 6 assists, 86 flag kills, 43 covers, 0 seals, 66 returns, 61 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 109 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| pho` |
| 188 |
| 109 |
| 116 |
| 0 |
| 272 |
| 20.3 cm |
| 0.94 |
| 48% |
| 40% |
| 0:05 |
| Team Total | 639 | 293 | 307 | 0 | 853 | 32.9 cm | 0.95 | 49% | 36% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 288 | 111 | 101 | 0 | 326 | 13.5 cm | 1.10 | 52% | 37% | 0:06 |
| gzm | 213 | 117 | 102 | 0 | 312 | - | 1.15 | 53% | 39% | 0:06 |
| chroot@tossy3 | 201 | 79 | 90 | 0 | 244 | - | 0.88 | 47% | 33% | 0:07 |
| Team Total | 702 | 307 | 293 | 0 | 882 | 13.5 cm | 1.05 | 51% | 37% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 23 |
| 5 |
| 1 |
| 4 kills |
| PeRcH72 | 15 | 3 | 1 | 1 | 5 kills |
| chroot@tossy3 | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 2 | 1 | 10 kills | |||
| Broken_Soul | 4 | 8 kills | ||||
| gzm | 1 | 5 kills | ||||
| pho` | 1 | 5 kills | ||||
| PeRcH72 | 4 kills | |||||
| chroot@tossy3 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | chroot@tossy3 | Attacker | 23 | 4 | 2 | 3 | 11 | 0/- | 596 | 2 | 0 | 7 | 0 | 7 | 0 | 818 |
| - | -uh.StarzZz`- | Defender | 1 | 3 | 0 | 0 | 0 | 21/8 | 104 | 6 | 10 | 15 | 0 | 16 | 2 | 749 |
| - | PeRcH72 | Attacker | 22 | 5 | 0 | 3 | 12 | 0/- | 319 | 4 | 1 | 10 | 0 | 11 | 1 | 654 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 17/2 | 58 | 0 | 9 | 13 | 0 | 14 | 1 | 542 |
| - | pho` | Attacker | 17 | 0 | 1 | 0 | 16 | 0/- | 123 | 4 | 6 | 8 | 0 | 8 | 0 | 451 |
| - | gzm | Attacker | 16 | 0 | 3 | 0 | 9 | 0/- | 0 | 4 | 17 | 8 | 0 | 10 | 1 | 447 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 25000 | 300 | 175Hz | 17 | 18 | 18 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 23 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 22 | 22 | 24 | 0 | Good connection | |
| gzm | 30000 | - | - | 19 | 21 | 24 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 27 | 29 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| chroot@tossy3 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.83x. Excellent flag running from you: 23 grabs became 4 caps and 3 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.72x. You ran the flag well and gave your team end product: 5 caps and 3 solos from 22 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | Well played, this was a fantastic performance at 1.68x. Your defensive timing was good: 15 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| gzm | Godlike | Attacker | You had a huge game and played well above your usual level at 1.49x. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Defender | You had a huge game and played well above your usual level at 1.46x. You helped keep the score under control with 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Stable | Attacker | You were close to your usual level at 1.09x, with room to turn steady play into a bigger influence. 17 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |