Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Apr 2026, 21:24
Cassius Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 162 | 74 | 60 | 0 | 202 | - | 1.23 | 55% | 37% | 0:10 |
| JugzZz | 134 | 46 | 64 | 0 | 126 | - | 0.72 | 42% | 37% | 0:10 |
| -uh.Pr3DazZz | 108 | 50 | 71 | 0 | 212 | - |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 11 | 4 | 3 kills | ||||
| -uh.StarzZz`- | 4 | 1 | 3 kills | ||||
| dupthegodless | 11 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Temple-V2 between Red and Blue Team, ending 5-10 in favour of Blue Team.
The opening breakthrough came at 0:24 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:52, with pho` finishing for Blue Team. That score set the closing shape of the match at 5-10.
-uh.StarzZz`- stood out as the main objective influence with 10 grabs, 6 captures, 4 returns, and an MVP score of 779. dupthegodless made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 47 grabs, 22 pickups, 15 captures, 8 solos, 10 assists, 54 flag kills, 36 covers, 3 seals, 31 returns, 5 mid returns, 5 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 59 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.70 |
| 41% |
| 29% |
| 0:09 |
| Team Total | 404 | 170 | 195 | 0 | 540 | - | 0.87 | 47% | 34% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 232 | 87 | 70 | 1 | 259 | - | 1.24 | 55% | 36% | 0:09 |
| -uh.StarzZz`- | 197 | 59 | 51 | 0 | 159 | 13.5 cm | 1.16 | 54% | 40% | 0:12 |
| pho` | 125 | 49 | 49 | 0 | 157 | 20.3 cm | 1.00 | 50% | 34% | 0:13 |
| Team Total | 554 | 195 | 170 | 1 | 575 | 16.9 cm | 1.15 | 53% | 37% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 4 kills |
| -uh.Pr3DazZz | 4 | 1 | 3 kills |
| pho` | 2 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 1 | 11 kills | ||||
| -uh.StarzZz`- | 3 | 9 kills | ||||
| dupthegodless | 2 | 6 kills | ||||
| JugzZz | 4 kills | |||||
| -uh.Pr3DazZz | 4 kills | |||||
| pho` | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 10 | 6 | 2 | 4 | 7 | 0/- | 688 | 5 | 1 | 0 | 1 | 4 | 0 | 779 |
| - | dupthegodless | Defender | 1 | 2 | 0 | 0 | 0 | 18/13 | 114 | 3 | 10 | 1 | 0 | 11 | 2 | 498 |
| - | JugzZz | Attacker | 10 | 3 | 1 | 2 | 6 | 0/- | 299 | 5 | 0 | 0 | 0 | 3 | 2 | 458 |
| - | pho` | Attacker | 11 | 2 | 4 | 1 | 5 | 0/- | 198 | 4 | 9 | 1 | 0 | 4 | 0 | 348 |
| - | newut | Attacker | 12 | 1 | 2 | 1 | 11 | 0/- | 135 | 2 | 10 | 2 | 0 | 7 | 0 | 342 |
| - | -uh.Pr3DazZz | Defender | 3 | 1 | 1 | 0 | 0 | 7/- | 66 | 3 | 6 | 1 | 0 | 2 | 1 | 256 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 94 | 96 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 12 | 13 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 90 | 92 | 93 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 20 | 21 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 84 | 85 | 86 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You put together a top-level game here and finished at 1.67x. You carried real threat on attack, turning 10 grabs into 6 caps and 4 solos. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| dupthegodless | Godlike | Defender | Well played, this was a fantastic performance at 1.51x. Your defensive timing was good: 1 mid return and 2 clutch returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| JugzZz | Dominating | Attacker | You played well and finished above your usual level at 1.19x. Your flag work was one of your best areas, with 10 grabs producing 3 caps and 2 solos. I think survival was your main issue: 46-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.19x. You carried real threat on attack, turning 12 grabs into 1 cap and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | You played around your normal level at 0.96x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 11 grabs led to 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Struggling | Defender | You dipped below your usual level at 0.77x, but I think there are clear areas you can tighten next match. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. I think survival was your main issue: 50-71 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |