8 Sept 2026, 21:10
Iceotoxin (League - Special Edition) "Thawed Out"
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 200 | 109 | 76 | 0 | 260 | 46.0 cm | 1.43 | 59% | 42% | 0:12 |
| Zo-^FB | 159 | 116 | 92 | 0 | 312 | - | 1.26 | 56% | 38% | 0:10 |
| tono | 125 | 85 | 89 | 0 | 379 | 19.6 cm | 0.96 | 49% | 25% | 0:11 |
| ROSE | 113 | 56 | 96 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 172 | 109 | 84 | 0 | 272 | 13.5 cm | 1.30 | 56% | 40% | 0:11 |
| pho` | 141 | 88 | 99 | 0 | 243 | 20.3 cm | 0.89 | 47% | 36% | 0:09 |
| Grossebaf | 140 | 87 | 88 | 0 | 319 | - | 0.99 | 50% | 29% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 9 | 8 | 1 | 4 kills | |||
| Zo-^ | 20 | 3 | 3 kills | ||||
| -uh.StarzZz`- | 15 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A hard-fought Instagib DOM match took place on DOM-Iceotoxin-sDOM, with 8 active players recorded in the report.
-cide- produced the strongest overall performance, finishing with 200 score, 109 kills, and 59% efficiency.
Zo-^ led the fragging pace with 116 kills.
-cide- posted the best accuracy at 42%.
Community desk: -cide- appeared, so UH Equinox has reopened the imaslut file. Non-CTF match or not, the paperwork follows him.
Zo-^ crossed 116 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 0 |
| 208 |
| - |
| 0.58 |
| 37% |
| 29% |
| 0:10 |
| Team Total | 597 | 366 | 353 | 0 | 1159 | 32.8 cm | 1.04 | 51% | 33% | 0:45 |
| _-=Pr3dazZz=- |
| 139 |
| 69 |
| 95 |
| 0 |
| 235 |
| 36.0 cm |
| 0.73 |
| 42% |
| 33% |
| 0:10 |
| Team Total | 592 | 353 | 366 | 0 | 1069 | 23.2 cm | 0.96 | 49% | 34% | 0:43 |
| 7 |
| 2 |
| 3 kills |
| pho` | 12 | 2 kills |
| Grossebaf | 13 | 1 | 3 kills |
| _-=Pr3dazZz=- | 4 | 2 kills |
| ROSE | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 6 | 9 kills | ||||
| Zo-^ | 6 | 8 kills | ||||
| -uh.StarzZz`- | 4 | 8 kills | ||||
| tono | 2 | 6 kills | ||||
| pho` | 1 | 6 kills | ||||
| Grossebaf | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| ROSE | 3 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 36 | 38 | 40 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 73 | 77 | 88 | 0 | Bumpy connection | |
| ROSE | 25000 | 260 | 0Hz | 288 | 292 | 393 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 13 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 20 | 21 | 22 | 0 | Good connection | |
| Grossebaf | 30000 | 400 | 0Hz | 18 | 19 | 21 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Combat | You played a really good game here and your 1.38x rating shows it. Your score and survival worked together well, which is exactly what helps in DM/TDM. Your 109-76 scoreline gave you a 1.43 K/D, which shows you were getting more value from your lives than the enemy. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| -uh.StarzZz`- | Dominating | Combat | You played well and finished above your usual level at 1.23x. You gave your team a solid score base and avoided turning it into a messy trade game. Your 109-84 scoreline gave you a 1.30 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Zo-^ | Dominating | Combat | You played well and finished above your usual level at 1.18x. You played a useful combat game: enough frags, controlled deaths, and good pressure. Your 116-92 scoreline gave you a 1.26 K/D, which shows you were getting more value from your lives than the enemy. Next focus: after a kill, use the advantage to take space or deny a powerup instead of instantly chasing the next duel. |
| Grossebaf | Stable | Combat | I think you had a steady game at 0.96x; one or two stronger moments would lift it nicely. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| pho` | Stable | Combat | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. You found plenty of frags, but the deaths made the pressure harder to convert into control. Your combat stats were fairly balanced, so one fewer needless death or one cleaner powerup fight could move the rating up. Next focus: die less by leaving lost fights earlier and returning with a better weapon or armour stack. |
| tono | Struggling | Combat | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. You were active in fights, but the trade pattern was too expensive for DM/TDM. 25% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| _-=Pr3dazZz=- | Struggling | Combat | You had a quieter game than normal at 0.81x; I think the useful part is that your improvement target is visible. You found plenty of frags, but the deaths made the pressure harder to convert into control. The 69-95 scoreline shows survival was the main problem; you died too often before you could build pressure or hold an area. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| ROSE | Feeding | Combat | This was a hard outing for you at 0.63x; treat it as a reset point, not a verdict on your ability. You found plenty of frags, but the deaths made the pressure harder to convert into control. 37% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |