Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Aug 2025, 21:37
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 213 | 82 | 95 | 0 | 257 | 46.0 cm | 0.86 | 46% | 32% | 0:06 |
| -uh.StarzZz`- | 193 | 75 | 110 | 0 | 273 | 13.5 cm | 0.68 | 41% | 31% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| macz^ | 12 | 3 | 4 | 5 | 5 kills | ||
| newut | 18 | 5 | 1 | 1 | 5 kills | ||
| -cide- | 12 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 1:00 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 7 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:56, with macz^ finishing for Blue Team on a solo run. That score set the closing shape of the match at 5-8.
macz^ stood out as the main objective influence with 23 grabs, 6 captures, 4 returns, and an MVP score of 859. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 23 pickups, 13 captures, 6 solos, 7 assists, 65 flag kills, 36 covers, 0 seals, 42 returns, 36 mid returns, 6 clutch returns, and 0 cherry picks.
macz^ supplied the sharpest shooting numbers, finishing with 36% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 130 |
| 56 |
| 101 |
| 0 |
| 176 |
| - |
| 0.55 |
| 36% |
| 32% |
| 0:06 |
| Team Total | 536 | 213 | 306 | 0 | 706 | 29.7 cm | 0.70 | 41% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| macz^ | 252 | 120 | 69 | 0 | 332 | - | 1.74 | 63% | 36% | 0:09 |
| Broken_Soul | 190 | 82 | 73 | 0 | 266 | 58.3 cm | 1.12 | 53% | 31% | 0:09 |
| newutFB | 176 | 104 | 71 | 0 | 311 | - | 1.46 | 59% | 35% | 0:09 |
| Team Total | 618 | 306 | 213 | 0 | 909 | 58.3 cm | 1.44 | 59% | 34% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 1 |
| 3 kills |
| -uh.StarzZz`- | 12 | 2 | 1 | 5 kills |
| Maber | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| macz^ | 5 | 1 | 10 kills | |||
| newut | 4 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Broken_Soul | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| Maber | 2 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | macz^ | Attacker | 23 | 6 | 2 | 4 | 7 | 0/- | 646 | 4 | 4 | 4 | 0 | 4 | 0 | 859 |
| - | -cide- | Attacker | 15 | 5 | 0 | 2 | 11 | 0/- | 433 | 5 | 3 | 5 | 0 | 5 | 1 | 672 |
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 16/5 | 67 | 2 | 6 | 11 | 0 | 14 | 2 | 531 |
| - | Broken_Soul | Defender | 0 | 1 | 0 | 0 | 0 | 17/3 | 53 | 4 | 0 | 9 | 0 | 11 | 1 | 470 |
| - | newut | Attacker | 9 | 1 | 3 | 0 | 3 | 0/- | 101 | 6 | 18 | 3 | 0 | 3 | 1 | 423 |
| - | Maber | Attacker | 9 | 0 | 2 | 0 | 11 | 0/- | 0 | 2 | 5 | 4 | 0 | 5 | 1 | 292 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 18 | 29 | 1 | Occasional lag spikes | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 27 | 0 | Bumpy connection | |
| Maber | 25000 | 295 | 143Hz | 34 | 36 | 37 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| macz^ | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.05x. You carried real threat on attack, turning 23 grabs into 6 caps and 4 solos. You fought efficiently: 120-69 with a 1.74 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.68x. Your grabs and running were a real strength, with 15 grabs turning into 5 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Dominating | Defender | You gave your team more than expected here and finished at 1.24x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 1 clutch return. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| newut | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.22x. Very strong flag running: you made 9 grabs count with 1 cap. You fought efficiently: 104-71 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.16x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. I think survival was your main issue: 75-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Maber | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 56-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |