11 Apr 2026, 14:29
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 332 | 130 | 99 | 0 | 255 | 20.3 cm | 1.31 | 57% | 51% | 0:06 |
| gzm | 247 | 91 | 92 | 0 | 250 | - | 0.99 | 50% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 6 | 1 | 2 | 5 kills | ||
| gzm | 11 | 6 | 1 | 5 kills | |||
| PeRcH72 | 11 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 1:36 when -uh.Pr3DazZz scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:29, with gzm finishing for Red Team on a solo run. That score set the closing shape of the match at 7-3.
pho` stood out as the main objective influence with 2 grabs, 1 capture, 24 returns, and an MVP score of 727. gzm made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 65 grabs, 38 pickups, 10 captures, 2 solos, 8 assists, 93 flag kills, 38 covers, 0 seals, 55 returns, 45 mid returns, 10 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 51% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 168 |
| 79 |
| 79 |
| 0 |
| 268 |
| - |
| 1.00 |
| 50% |
| 30% |
| 0:08 |
| Team Total | 747 | 300 | 270 | 0 | 773 | 20.3 cm | 1.11 | 53% | 39% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 217 | 87 | 102 | 0 | 281 | 20.3 cm | 0.85 | 46% | 32% | 0:06 |
| -uh.StarzZz`- | 184 | 89 | 97 | 0 | 251 | 13.5 cm | 0.92 | 48% | 36% | 0:06 |
| -cide-FB | 167 | 94 | 101 | 0 | 258 | 46.0 cm | 0.93 | 48% | 36% | 0:06 |
| Team Total | 568 | 270 | 300 | 0 | 790 | 26.6 cm | 0.90 | 47% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 12 | 8 | 1 | 4 kills |
| -cide- | 16 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 8 kills | ||||
| gzm | 2 | 5 kills | ||||
| PeRcH72 | 2 | 5 kills | ||||
| -uh.Pr3DazZz | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 2 | 1 | 0 | 0 | 0 | 33/15 | 1 | 2 | 10 | 20 | 0 | 24 | 2 | 727 |
| - | gzm | Attacker | 14 | 4 | 1 | 2 | 14 | 0/- | 344 | 7 | 6 | 3 | 1 | 5 | 3 | 718 |
| - | -uh.Pr3DazZz | Attacker | 15 | 2 | 2 | 0 | 5 | 0/- | 355 | 8 | 7 | 2 | 0 | 2 | 1 | 585 |
| - | -uh.StarzZz`- | Attacker | 17 | 1 | 2 | 0 | 13 | 0/- | 199 | 9 | 5 | 4 | 1 | 5 | 1 | 457 |
| - | PeRcH72 | Defender | 0 | 0 | 2 | 0 | 0 | 22/- | 0 | 4 | 5 | 11 | 0 | 12 | 1 | 429 |
| - | -cide- | Attacker | 17 | 2 | 1 | 0 | 6 | 0/- | 101 | 8 | 5 | 5 | 1 | 7 | 2 | 405 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| gzm | 20000 | - | - | 21 | 30 | 34 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 15 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 9 | 12 | 15 | 0 | Rhythmic fluctuation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 31 | 32 | 33 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.79x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns and 2 clutch returns. You fought efficiently: 130-99 with a 1.31 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| gzm | Godlike | Attacker | Great game, this was a really strong performance from you at 1.79x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 14 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.37x rating shows it. You helped keep the score under control with 11 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.Pr3DazZz | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.23x. You ran the flag well and gave your team end product: 2 caps from 15 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.15x. You ran the flag well and gave your team end product: 2 caps from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -uh.StarzZz`- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. Your attacking runs had purpose, with 17 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |