Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Oct 2025, 17:17
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 361 | 129 | 85 | 0 | 341 | - | 1.52 | 60% | 39% | 0:07 | |
| 359 | 115 | 92 | 0 | 301 | 13.5 cm | 1.25 | 56% | 38% | 0:07 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 67 | ||
| 62 | ||
| 53 | ||
| 62 |
| Killer | Victim | |
|---|---|---|
| 36 | ||
| 43 | ||
| 49 | ||
| 49 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 3 | 2 | 3 | 5 kills | |||
| 18 | 4 | 2 | 1 | 5 kills | |||
| 16 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 11-5 in favour of Red Team.
The opening breakthrough came at 1:05 when cam scored for Red Team. Red Team created more scoring chances, converting 11 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 10:54, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 11-5.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 7 captures, 15 returns, and an MVP score of 1296. cam made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 79 grabs, 28 pickups, 16 captures, 8 solos, 6 assists, 91 flag kills, 28 covers, 0 seals, 63 returns, 49 mid returns, 14 clutch returns, and 0 cherry picks.
cam supplied the sharpest shooting numbers, finishing with 39% accuracy and 129 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: cam produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 720 |
| 244 |
| 177 |
| 0 |
| 642 |
| 13.5 cm |
| 1.38 |
| 58% |
| 39% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 295 | 79 | 120 | 0 | 285 | 58.3 cm | 0.66 | 40% | 28% | 0:05 | |
| 230 | 98 | 124 | 0 | 293 | 36.0 cm | 0.79 | 44% | 35% | 0:05 | |
| Team Total | 525 | 177 | 244 | 0 | 578 | 47.1 cm | 0.73 | 42% | 31% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 4 | 8 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 7 | 1 | 1 | 23 | 0/- | 557 | 9 | 8 | 12 | 0 | 15 | 4 | 1296 | |
| -🇺🇸 | Attacker | 26 | 4 | 4 | 3 | 23 | 0/- | 543 | 1 | 14 | 7 | 0 | 13 | 5 | 1232 | |
| -🇬🇧 | Attacker | 21 | 4 | 1 | 4 | 22 | 0/- | 400 | 7 | 3 | 14 | 0 | 18 | 4 | 972 | |
| -🇬🇧 |
| Attacker |
| 12 |
| 1 |
| 0 |
| 0 |
| 23 |
| 0/- |
| 100 |
| 11 |
| 3 |
| 16 |
| 0 |
| 17 |
| 1 |
| 602 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 15 | 17 | 20 | 0 | Sawtooth variation | ||
| 30000 | - | - | 80 | 82 | 85 | 0 | Minor variation | ||
| 35000 | - | - | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.00x. Your grabs and running were a real strength, with 20 grabs turning into 7 caps and 1 solo. You fought efficiently: 115-92 with a 1.25 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.87x. Very strong flag running: you made 26 grabs count with 4 caps and 3 solos. You fought efficiently: 129-85 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.71x. You were dangerous with the flag: 21 grabs led to 4 caps and 4 solos. I think survival was your main issue: 79-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.12x. You gave the enemy defence problems and backed it up with 1 cap from 12 grabs. I think survival was your main issue: 98-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |