Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Jul 2026, 20:50
Ruins of Azure
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^ | 241 | 105 | 85 | 0 | 367 | - | 1.24 | 55% | 29% | 0:08 |
| GrossebafFB | 235 | 105 | 102 | 0 | 332 | - | 1.03 | 51% | 32% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Zo-^ | 16 | 2 | 2 | 1 | 5 kills | ||
| -uh.StarzZz`- | 24 | 9 | 4 | 4 kills | |||
| tono | 18 | 2 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Azure-v3 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:29 when tono scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 12:34, with Zo-^ finishing for Red Team. That score set the closing shape of the match at 5-4.
-uh.StarzZz`- stood out as the main objective influence with 2 grabs, 1 capture, 17 returns, and an MVP score of 629. Grossebaf made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 58 grabs, 36 pickups, 9 captures, 1 solos, 10 assists, 85 flag kills, 41 covers, 0 seals, 48 returns, 41 mid returns, 7 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 40% accuracy and 147 kills.
Banter read: -uh.StarzZz`- did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Cherry watch: Grossebaf logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 165 |
| 58 |
| 99 |
| 0 |
| 259 |
| - |
| 0.59 |
| 37% |
| 22% |
| 0:07 |
| Team Total | 641 | 268 | 286 | 0 | 958 | - | 0.94 | 48% | 28% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 316 | 147 | 96 | 0 | 370 | 13.5 cm | 1.53 | 60% | 40% | 0:07 |
| tono | 175 | 83 | 80 | 0 | 399 | 19.6 cm | 1.04 | 51% | 21% | 0:09 |
| Stealth | 116 | 56 | 92 | 0 | 304 | 82.4 cm | 0.61 | 38% | 18% | 0:08 |
| Team Total | 607 | 286 | 268 | 0 | 1073 | 38.5 cm | 1.07 | 52% | 27% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 kills |
| Grossebaf | 18 | 5 | 2 | 4 kills |
| Stealth | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Zo-^ | 4 | 9 kills | ||||
| -uh.StarzZz`- | 7 | 9 kills | ||||
| tono | 1 | 7 kills | ||||
| O2 | 1 | 7 kills | ||||
| Grossebaf | 1 | 6 kills | ||||
| Stealth | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 2 | 1 | 0 | 0 | 0 | 30/12 | 1 | 3 | 5 | 17 | 0 | 17 | 1 | 629 |
| - | Grossebaf | Attacker | 16 | 2 | 2 | 0 | 13 | 0/- | 191 | 8 | 10 | 6 | 1 | 8 | 2 | 599 |
| - | tono | Attacker | 20 | 2 | 2 | 1 | 7 | 0/- | 398 | 3 | 2 | 2 | 1 | 3 | 1 | 553 |
| - | O2 | Attacker | 12 | 2 | 3 | 0 | 7 | 0/- | 287 | 9 | 6 | 3 | 0 | 3 | 2 | 529 |
| - | Zo-^ | Defender | 0 | 1 | 3 | 0 | 0 | 21/1 | 22 | 4 | 11 | 13 | 0 | 15 | 0 | 489 |
| - | Stealth | Attacker | 8 | 1 | 0 | 0 | 7 | 0/- | 1 | 9 | 7 | 0 | 0 | 2 | 1 | 223 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 20 | 0 | Minor variation | |
| Zo-^ | 25000 | 320 | 0Hz | 35 | 38 | 41 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 28 | 43 | 1 | Occasional lag spikes | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 79 | 89 | 97 | 0 | Variable ping | |
| Stealth | 30000 | - | - | 48 | 49 | 51 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Attacker | Well played, this was a fantastic performance at 2.15x. You carried real threat on attack, turning 16 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.79x. You helped keep the score under control with 17 mid returns and 1 clutch return. You fought efficiently: 147-96 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Zo-^ | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.68x. Your defensive timing was good: 13 mid returns cut off runs at important moments. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| O2 | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.52x. Excellent flag running from you: 12 grabs became 2 caps. I think survival was your main issue: 58-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.49x. Your attacking play was strong, especially because you turned 20 grabs into 2 caps and 1 solo. The volume of fights was there, but 21% accuracy suggests slowing the first shot and choosing cleaner angles. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Stealth | Struggling | Attacker | You had a quieter game than normal at 0.88x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 8 grabs turning into 1 cap. I think survival was your main issue: 56-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |