Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Mar 2026, 22:15
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 282 | 115 | 103 | 0 | 243 | 20.3 cm | 1.12 | 53% | 47% | 0:06 |
| -cide-FB | 245 | 101 | 89 | 0 | 252 | 46.0 cm | 1.13 | 53% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 7 | 2 | 1 | 5 kills | ||
| PeRcH72 | 11 | 3 | 1 | 5 kills | |||
| -cide- | 17 | 4 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 1:09 when -cide- scored for Red Team. Red Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 2 times as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:38, with -cide- finishing for Red Team. That score set the closing shape of the match at 8-5.
-cide- stood out as the main objective influence with 12 grabs, 5 captures, 6 returns, and an MVP score of 760. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 60 grabs, 44 pickups, 13 captures, 4 solos, 12 assists, 90 flag kills, 32 covers, 0 seals, 46 returns, 44 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| pato^ |
| 156 |
| 69 |
| 85 |
| 0 |
| 243 |
| - |
| 0.81 |
| 45% |
| 30% |
| 0:07 |
| Team Total | 683 | 285 | 277 | 0 | 738 | 33.1 cm | 1.03 | 51% | 39% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 207 | 102 | 92 | 0 | 264 | - | 1.11 | 53% | 41% | 0:07 |
| -uh.StarzZz`- | 197 | 94 | 109 | 0 | 245 | 13.5 cm | 0.86 | 46% | 40% | 0:06 |
| PeRcH72 | 173 | 81 | 84 | 0 | 274 | 20.3 cm | 0.96 | 49% | 30% | 0:07 |
| Team Total | 577 | 277 | 285 | 0 | 783 | 16.9 cm | 0.97 | 49% | 37% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 16 | 5 | 3 kills |
| pato^ | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| PeRcH72 | 4 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.Pr3DazZz | 3 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pato^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 5 | 2 | 1 | 14 | 0/- | 434 | 14 | 5 | 5 | 0 | 6 | 1 | 760 |
| - | pho` | Defender | 2 | 2 | 2 | 0 | 0 | 28/15 | 3 | 5 | 9 | 17 | 0 | 18 | 0 | 630 |
| - | pato^ | Attacker | 14 | 1 | 4 | 1 | 4 | 0/- | 363 | 5 | 4 | 2 | 0 | 2 | 1 | 566 |
| - |
| Attacker |
| 15 |
| 2 |
| 1 |
| 1 |
| 17 |
| 0/- |
| 272 |
| 8 |
| 3 |
| 7 |
| 0 |
| 7 |
| 0 |
| 545 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 2 | 1 | 15 | 0/- | 226 | 9 | 5 | 4 | 0 | 4 | 0 | 493 |
| - | PeRcH72 | Defender | 0 | 1 | 1 | 0 | 0 | 12/- | 2 | 3 | 6 | 9 | 0 | 9 | 0 | 348 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 23 | 0 | Good connection | |
| pato^ | 20000 | - | - | 31 | 32 | 34 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 18 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 16 | 17 | 17 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.79x. You looked dangerous whenever you got the flag, and 12 grabs led to 5 caps and 1 solo. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You put together a top-level game here and finished at 1.59x. You helped keep the score under control with 17 mid returns. Aim was a real positive at 47% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.46x. You carried real threat on attack, turning 14 grabs into 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.Pr3DazZz | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Excellent flag running from you: 15 grabs became 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You had a positive match and your 1.24x rating backs that up. Your grabs and running were a real strength, with 17 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| PeRcH72 | Dominating | Defender | You played well and finished above your usual level at 1.14x. You helped keep the score under control with 9 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |