Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Mar 2026, 22:55
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 262 | 88 | 67 | 0 | 210 | 20.3 cm | 1.31 | 57% | 42% | 0:09 |
| -uh.StarzZz`- | 256 | 75 | 75 | 0 | 208 | 13.5 cm | 1.00 | 50% | 40% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 12 | 5 | 1 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 12 | 2 kills | |||||
| -uh.StarzZz`- | 12 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 0:58 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 9:53, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 8-5.
-uh.StarzZz`- stood out as the main objective influence with 21 grabs, 3 captures, 6 returns, and an MVP score of 740. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 69 grabs, 26 pickups, 13 captures, 9 solos, 4 assists, 80 flag kills, 35 covers, 24 seals, 54 returns, 0 mid returns, 14 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 88 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 155 |
| 49 |
| 62 |
| 0 |
| 159 |
| 58.3 cm |
| 0.79 |
| 44% |
| 31% |
| 0:10 |
| Team Total | 673 | 212 | 204 | 0 | 577 | 30.7 cm | 1.04 | 51% | 38% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 231 | 76 | 71 | 0 | 220 | - | 1.07 | 52% | 35% | 0:09 |
| dupthegodless | 219 | 72 | 68 | 0 | 258 | - | 1.06 | 51% | 29% | 0:09 |
| JugzZzFB | 173 | 56 | 73 | 0 | 198 | - | 0.77 | 43% | 29% | 0:09 |
| Team Total | 623 | 204 | 212 | 0 | 676 | - | 0.96 | 49% | 31% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 3 |
| 3 kills |
| JugzZz | 10 | 2 kills |
| Broken_Soul | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 5 | 9 kills | ||||
| -uh.Pr3DazZz | 2 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 6 kills | ||||
| dupthegodless | 4 kills | |||||
| JugzZz | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 21 | 3 | 1 | 3 | 11 | 0/- | 432 | 2 | 9 | 0 | 1 | 6 | 4 | 740 |
| - | JugzZz | Attacker | 20 | 3 | 1 | 2 | 7 | 0/- | 339 | 6 | 4 | 0 | 0 | 6 | 2 | 527 |
| - | dupthegodless | Attacker | 10 | 1 | 1 | 1 | 14 | 0/- | 159 | 5 | 9 | 0 | 0 | 9 | 4 | 509 |
| - |
| Attacker |
| 15 |
| 4 |
| 1 |
| 3 |
| 6 |
| 0/- |
| 367 |
| 6 |
| 4 |
| 0 |
| 2 |
| 3 |
| 0 |
| 456 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 24/10 | 1 | 3 | 4 | 0 | 0 | 17 | 2 | 435 |
| - | -uh.Pr3DazZz | Defender | 2 | 1 | 0 | 0 | 0 | 18/0 | 1 | 4 | 5 | 0 | 0 | 13 | 2 | 371 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 20 | 20 | 21 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 20 | 21 | 23 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | |
| dupthegodless | 30000 | 999 | 0Hz | 142 | 143 | 143 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 17 | 17 | 18 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.69x. Your grabs and running were a real strength, with 21 grabs turning into 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| dupthegodless | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.35x. Very strong flag running: you made 10 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| JugzZz | Godlike | Attacker | Great game, this was a really strong performance from you at 1.33x. Your grabs and running were a real strength, with 20 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 56-73 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.31x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 88-67 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Broken_Soul | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. You were dangerous with the flag: 15 grabs led to 4 caps and 3 solos. I think survival was your main issue: 49-62 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.Pr3DazZz | Dominating | Defender | You gave your team a strong contribution and finished at 1.23x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |